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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 11:06 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by furbs View Post
Oleg..first thanks for the update...i can see
I live in England and some of the colour of the fields ive never seen before, and the mix of fields next to each other is also something ive never seen, if this is just testing, then thats fine, but to me it doesnt remind me of southen England.

This is goodwood airfield at 2000ft in july, the landscape looks much darker with dark borders around the fields and much more green than the SOW landscape.
Are the colours of SOW going to finish looking more like this?

Thanks.
Look for the sample bellow. It was done from your sample using professiona photo tool Lightroom 3.2 which I trust very much.

By simple clicking of special White balance tool on the grey surface of this photo where it must be grey by definition of light laws we get more real picture that was when the camera did the shot.
I also can to restore contrast, but already this one action is enough to imagine...

The camera never get the right color. We may get it right only after we already did the shot by using some rules.
In the other hand the human eye never remember the right color...just close approxination... and when again we see the picture of the same place human thinking that it is right colors.... It is a nature of human eye to brain work.
I can't spend the time to teach for the laws in light and its representation from matrix of the modern camera (even professional). I would say only that thing: the shots that are done non in RAW format with using some rules that to restore later the right colors are always wrong. Be sure. JPEG opf cameras can't show right color in complex light conditions that are in the air on altitude comparing to the thing for which they are designed... (also even there are not right)

And answering your question I already told above - not final.

However looking for my sample how it was really (close to that sample) you should think about.... or take some tiome to search for the white balace and color/colorcontrast distortions in digital cameras (or film - some other sort but also with great distortions)

Only these developers that don't know these laws make the "right colors" of the world in their products ... Hope you understand what I said.
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Last edited by Oleg Maddox; 10-15-2010 at 11:12 PM.
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  #2  
Old 10-15-2010, 11:16 PM
Hatch Hatch is offline
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Will we be able to adjust colour & whitebalance to adjust it our own particular distorted view of the world?
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  #3  
Old 10-15-2010, 11:25 PM
Oleg Maddox Oleg Maddox is offline
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Will we be able to adjust colour & whitebalance to adjust it our own particular distorted view of the world?
There is the tool inside to adjust a lot of things in lighting and colors. The question is will be or not it fully accesible for end user. We will decide it after we will get all things in release of master.
On some of the early shots with the sky you may find the menu of this tool.
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Old 10-15-2010, 11:36 PM
Hatch Hatch is offline
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Originally Posted by Oleg Maddox View Post
There is the tool inside to adjust a lot of things in lighting and colors. The question is will be or not it fully accesible for end user. We will decide it after we will get all things in release of master.
On some of the early shots with the sky you may find the menu of this tool.
Ok thanks for answering.


Maybe a few presets like Real, Kodachrome or B&W
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  #5  
Old 10-16-2010, 12:14 AM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Perhaps this has been asked and answered before, but I was curious about the overall plan for the whole SOW series.

First release is Battle of Britain, mid-late 1940. What comes next? Perhaps the Mediterranean/N. Africa? Late 1940-mid/late 1941 with the release perhaps centred around Malta? Then maybe late 1941-mid 1942 centred on perhaps the desert campaign? Etc, etc.

Basically, is it the idea to release "Campaign Packs" or whatever you want to call them, with maps and aircraft, etc, directly related to those campaigns, or perhaps the releases will based on a timeline, with a 1941 expansion, 1942 expansion, etc?

And how far apart would these releases perhaps be? A year, two years?

I'm not looking for exact answers, I'm just curious what has been envisaged for the overall strategy of game expansion particularly when you consider the possibility of 3rd party contributions. Perhaps it would help to focus the efforts of those particular individuals who are capable and want to get their contributions included in the game on working on relevant projects that will help "complete" a given campaign set, or whatever. This would be better than what happened in the past where people would create models of random aircraft that they thought were cool rather than look at the overall game and figure out what was perhaps needed.

Of course, the fact that there are people who are willing to devote time and energy to these projects is a great thing, and certainly most people would want to create their dream fighter plane, or their favourite oddity, or whatever, but a little co-ordination in the future would be nice!

Last edited by =69.GIAP=TOOZ; 10-16-2010 at 12:16 AM.
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  #6  
Old 10-16-2010, 12:36 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by =69.GIAP=TOOZ View Post
Perhaps this has been asked and answered before, but I was curious about the overall plan for the whole SOW series.

First release is Battle of Britain, mid-late 1940. What comes next? Perhaps the Mediterranean/N. Africa? Late 1940-mid/late 1941 with the release perhaps centred around Malta? Then maybe late 1941-mid 1942 centred on perhaps the desert campaign? Etc, etc.

Basically, is it the idea to release "Campaign Packs" or whatever you want to call them, with maps and aircraft, etc, directly related to those campaigns, or perhaps the releases will based on a timeline, with a 1941 expansion, 1942 expansion, etc?

And how far apart would these releases perhaps be? A year, two years?

I'm not looking for exact answers, I'm just curious what has been envisaged for the overall strategy of game expansion particularly when you consider the possibility of 3rd party contributions. Perhaps it would help to focus the efforts of those particular individuals who are capable and want to get their contributions included in the game on working on relevant projects that will help "complete" a given campaign set, or whatever. This would be better than what happened in the past where people would create models of random aircraft that they thought were cool rather than look at the overall game and figure out what was perhaps needed.

Of course, the fact that there are people who are willing to devote time and energy to these projects is a great thing, and certainly most people would want to create their dream fighter plane, or their favourite oddity, or whatever, but a little co-ordination in the future would be nice!
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
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  #7  
Old 10-16-2010, 01:10 AM
IceFire IceFire is offline
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Originally Posted by Oleg Maddox View Post
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
That all sounds very spectacular. Thank you for sharing what you can with us. I will have my fingers crossed for your success!
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  #8  
Old 10-16-2010, 08:53 AM
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major_setback major_setback is offline
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Originally Posted by Oleg Maddox View Post

.... we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

....
Very interesting!!
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  #9  
Old 10-16-2010, 11:46 AM
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SlipBall SlipBall is offline
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Originally Posted by Oleg Maddox View Post

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month.


I read this as next month will be a very important time for us, with a release date announcement for SOW as well...correct?
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  #10  
Old 10-15-2010, 11:20 PM
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furbs furbs is offline
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Thanks very much for the reply Oleg, i know the SOW screens are WIP and will be tuned until release, thats why im not too worried

Im just also thinking about the colours i see each day and when im out mountain biking through the countryside of southen England, to me it is much more green with dark colours.

Ive just never seen that mix of so many light and pastel colours of fields next to each other, the fields i see each day blend into each other more.

Anyway thanks again for the reply and looking forward very much to be flying over my home town.

Last edited by furbs; 10-15-2010 at 11:22 PM.
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