![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Oleg,
if you down an enemy over populated area such as you show in these shots, will the buildings show damage? |
|
#2
|
|||
|
|||
|
Yes
|
|
#3
|
|||
|
|||
|
Thanks for answering questions and for the update, Oleg.
|
|
#4
|
|||
|
|||
|
Looking better than ever, Oleg.
Some interesting details - lamp posts, chimney pots, balcony railings: ![]() If any horrible hun Heinkel tries to bomb this, I'll fill the bounder with lead! |
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
Thanks for the update Oleg!
All is looking very good and it's exciting to follow development and reveal of new features.. No no, I'm not sucking up hoping to get a beta release early.. no no no! |
|
#7
|
||||
|
||||
|
Quote:
Trees in town?? What?
|
|
#8
|
|||
|
|||
|
I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel. It it's said all this is just placeholder for the final textures, ok. I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better. But I understand it's WIP. |
|
#9
|
|||
|
|||
|
Quote:
Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think.... Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC. Anyway we have more types of buildings than in any other military sim for the current moment I think. Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation. Last edited by Oleg Maddox; 10-15-2010 at 04:23 PM. |
|
#10
|
|||
|
|||
|
Great stuff, thanks for the update Oleg.
So then |
![]() |
|
|