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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 03:33 PM
mr71mb0 mr71mb0 is offline
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Oleg,

if you down an enemy over populated area such as you show in these shots, will the buildings show damage?
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  #2  
Old 10-15-2010, 03:36 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by mr71mb0 View Post
Oleg,

if you down an enemy over populated area such as you show in these shots, will the buildings show damage?
Yes
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  #3  
Old 10-15-2010, 03:52 PM
chiefrr73 chiefrr73 is offline
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Thanks for answering questions and for the update, Oleg.
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  #4  
Old 10-15-2010, 03:57 PM
AndyJWest AndyJWest is offline
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Looking better than ever, Oleg.

Some interesting details - lamp posts, chimney pots, balcony railings:

If any horrible hun Heinkel tries to bomb this, I'll fill the bounder with lead!
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  #5  
Old 10-15-2010, 03:59 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by AndyJWest View Post
Looking better than ever, Oleg.

Some interesting details - lamp posts, chimney pots, balcony railings:

If any horrible hun Heinkel tries to bomb this, I'll fill the bounder with lead!
Ok. After AI speech and ground it is other nice new detial that never shown before. Good findings!
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  #6  
Old 10-15-2010, 04:06 PM
F19_lacrits F19_lacrits is offline
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Thanks for the update Oleg!
All is looking very good and it's exciting to follow development and reveal of new features.. No no, I'm not sucking up hoping to get a beta release early.. no no no!
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  #7  
Old 10-15-2010, 04:27 PM
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Pato Salvaje Pato Salvaje is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Ok. After AI speech and ground it is other nice new detial that never shown before. Good findings!
Humm!!
Trees in town??

What?
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  #8  
Old 10-15-2010, 03:59 PM
ChrisDNT ChrisDNT is offline
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I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP.
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  #9  
Old 10-15-2010, 04:06 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ChrisDNT View Post
I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP.
Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.

Last edited by Oleg Maddox; 10-15-2010 at 04:23 PM.
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  #10  
Old 10-15-2010, 04:13 PM
Triggaaar Triggaaar is offline
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Great stuff, thanks for the update Oleg.

So then , when er, is it, erm, going to be released
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