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#1
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It is chance based on the level of the skill, usually 3 or 5% per skill level. You can get several bonuses after one battle.
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#2
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Very interesting mod, for now the best for Crossworlds, but maybe too "overpowered" I think - maybe half of the bonuses value would be sufficient for real, hardcore, not only easy fun & finally boring gameplay? I don't want overpowered terminators of any 5-th level enemy units.
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#3
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For example for my mage game impossible no loss i found it extremely hard to play (much, much harder that Armored Princess). Some fights i had to play them over and over again just to get that no loss. Last edited by yujy; 10-13-2010 at 12:21 PM. |
#4
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Exactly my idea, the mod is created so you can use every combination of units, not only 5th level plus paladins and phantoms. I myself had more than enough of this game-style, so feel free to use something different. The intention after the bonuses is:
mana and rage - so you can play battle after battle, and not to wait your pools to charge. leadership - not so big bonus, it is equal to 3-4 more flags for the whole game. The more runes - you will have enough runes for 2-3 more skills (and it is not even sufficient to raise them all to third level). I have played 3 games with this mod, and there were plenty of hard battles even with it - just try the mistirious tower with mage (the last 2 battles), I needed more than 5 reloads to win the battles. |
#5
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#6
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Hi.
I want to play that game once more, and i`ll try play with mod this time. So I suppose to unpack this file and thats it? Game will be chanded? There will be no bugs? I dont want to stop playing in the middle when game crashes by this mod. One more thing - I have Polish version of that game - is that a problem? Last edited by ICECOOL; 10-13-2010 at 03:14 PM. |
#7
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I like that you are trying to balance the talents by evening out the rate at which you get the bonuses and I also like the change to Voice of the Dragon because now it's actually useful. But it's too overpowered to add all those att/def bonuses. If you want those traits you should simply invest in the skills that grant them. The changes to troops are good though.
Last edited by gimpz; 06-29-2011 at 09:23 PM. |
#8
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I think the solution is simple:
one 1. "fun" basic version of the mod - as in your proposal, and second 2. more "hardcore" version, I think IMHO (some bonuses was even lowered vs original): Skill Changes: MIGHT Heroism: +1,+2,+3 Attack (was +1, +3, +6) Resistance: +1, +3, +5 Defense (was +1, +3, +5) Anger: 20%, 30%/+1, 50%/+2 Rage Increase/Maximum Rage (was 20%,40%,60% rage flow increase) The Power of Darkness: +1, +3/1, +5/2 Attack AND Defense/Initiative of all Undead (was +3, +5/1, +7/2 Attack/Initiative) Bloodlust: +5, +10/+1, +15/+2 Maximum Rage/Attack (was +5,+10,+15 maximum rage) Counter-Attack: now in the Might Tree. Level 2 and 3 now give no retaliation ability to all allies for the 1st/2nd round. MIND Prayer: +3%, +5%/+1, +7%/+2 Critical Chance/Defense (was +3%,+5%,+7% Critical Chance) Absolute Balance: +4, +8/+1, +12/+2 Mana and Rage/Attack and Defense (was +4,+8,+12 Mana and Rage) Dragon Voice: +1, +1/+2, +2/+4 Morale to animals and dragons/Increases Maximum Rage (was +1,+1,+2 Morale) Trophy now costs only 5,5,5 mind runes, not 5+1,5+1,5+1 mind+magic runes Holy Armor: now in the Mind Tree. Increases the magic, fire, poison and astral resistance with 30%, 30%, 50% for the first 1,2,2 rounds. MAGIC Linguistics: +1, +3, +5 Intellect (was +1, +3, +6 Intellect) Order Magic: +0, +2, +4 Maximum Scrolls (was with no scolls bonus) Distortion Magic: +0, +1, +2 Maximum Mana and Scrolls (was with no mana/scrolls bonus) Chaos Magic: +0, +2, +4 Maximum Mana (was witn no mana bonus) Thesis: +1/+5, +2/+10, +3/+15 Intellect/Maximum Mana (was +2/+7, +4/+14, +6/+21 Intellect/Maximum Mana) Mega Mage: Now slows down all enemies and reduces their initiative for the first 1/2/2 rounds with -1/0, -2/0, -2/-1 speed/initiative |
#9
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I dont get your point. You want to weaken the heroes from the original game? Why? You can simply not use your runes and buy only level 1 or 2 from a skill if you want to be hard.
One of the reasons I created this was of course for fun. But I have asked myself while playing the original AP why the skills dont offer equal possibilities for the three aspects of the game: Attack, Defense and Intellect or why mana and rage are always insufficient. When I played as warrior often did I this mistake to upgrade a dragon skill with demands over my rage skill or I have cursed the game because I only needed mana for one more spell after 30 or 40 rounds of playing for a final resurrection and I had to replay the fight which at the end become boring. Or why the scrolls are so limited and I had to run to a castle to sell not needed scrolls so I can buy another I need and sometimes this takes hours if I have to travel between islands (some scrolls are very expensive and you always need some extra money). So at the end I raised Attack and Defense adding some extra points to them to the level Intellect can be raised from the original rules. Added some more mana and rage (+21 points actually, which is exactly one middle level spell - if you have noticed much of the enemy heroes in OOTM have 250-300 mana points and you have only 60 or 70) About the Polish version: the language file I edited is in English, this could be the only problem. This mod cannot crash in the middle of the game. The files that are edited either work from the beggining or dont work. And these work just fine. I finished 2 games with it. So Enjoy it ![]() Last edited by The Rider; 10-13-2010 at 09:06 PM. |
#10
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My main benefit from KB is strategic planning, development of hero, tactical solutions of battles, thinking how to wise use all available runes, equipment, crystals etc. without abil. lvl limitations for most effective final result - but without any "cheating". With cheating the game quickly losing any fun.
You significantly powered the hero (for fun) with fine new powerful skills and abilities, and with simultaneously notably raising the values of basic Attack, Def, Int, Mana, Rage - but it is good for not very experienced "fast" KB players I think. Therefore, I even lowered values of the original basic bonuses to balance the whole gameplay with your mod for experienced players. But it is only my proposition, you are the author of your very interesting mod. Last edited by marcinl0; 10-13-2010 at 09:52 PM. |
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