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#1
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Hehe
Thats exactly how I set it up too. |
#2
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I use all 100 on a MSFFB2.
The longer the length of your joystick and the greater the throw it has the more "all 100" becomes useful. Short notchy digital sticks do not suit "all 100". |
#3
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All 100 with 0 filtering and dead band here too.
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#4
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All 100s are the best for online dogfights...
Eric Brown's settings are the best if you want to get the "feel" of flight. It may seem mushy and odd at first, considering that the highest values are about 30, but rapidly turning a heavy aircraft controlled by cables and pulleys is not easy - the maneuvers we pull in the game would be nearly impossible in a real aircraft. You would need the arms of a gorilla coupled with totally inelastic control cables. Also keep in mind that a real plane has a stick which is roughly 2 feet long, and considerable "throw". Our joysticks are maybe 6 inches long, with maybe only 2 inches of travel in any direction. Couple this with a lack of force "feedback" (80+lbs in some planes/situations!), and you're suddenly piloting a fly-by-wire jet when you're using all 100s. (No wonder the La-7s are "uber" ![]() Still, it's important to be able to go to maximum deflection of the control surfaces in order to survive in this game, especially online. I choose to fly with a compromise, either a linear scale (10-20-30-40-50...100) or, more often, with the quadratic scale (1-4-9-16-25...100). I save Eric Brown's settings for joy-rides ![]() Hopefully DT's plan to implement multiple joystick profiles for a user will allow me to switch back and forth on a whim ![]() |
#5
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One of the biggest problems for me is online being unable to select more than one stick profile.
This is possible offline by creating multiple users and creating a profile that way. As I fly bombers and fighters on allied and axis sides I have to settle for a middle of the road setting for all aircraft when flying CooP's this can compromise certain elements of the aircraft's performance. So SoW should at least cater for multiple profiles in the arming screen, and if DT are implementing it into v4.10 even better ![]() |
#6
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Flying all 100's here and no dead zone as well here, using FFB2 stick. Using Brown's setting are probably more 'true to life', but you're at a disadvantage against someone flying all 100's. I'm hoping SOW wil recognise the stick and via a profile permit flying something akin to Brown's settings with no user improvements permitted. I'm also hoping that with 4.10 some of the manouevers possible currently will be penalised and toned down to a more realistic flying style. Well, I live in hope! It truly would be a flight sim advance if everyone experienced a similar sensation flying a Spitfire, say, regardless of the kit they used to fly.
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#7
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I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?). Everybody should have to adjust to the plane as it was, not the other way around. That would be another equalizer, me thinks.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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![]() Quote:
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 10-11-2010 at 05:22 PM. |
#9
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The problem with MSFFB2 users (myself) you cannot Alt tab to the desktop as IL2 looses force feed back and the stick feels lifeless.
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