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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-08-2010, 01:52 PM
matsher matsher is offline
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Location: JHB, South Africa
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Default Mr. Maddox please answer this question

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.


ADDITION: I asked the the guys on the forum to give suggestions and Xnomad made a simple and clever one... There were concerns that an inbetween view would cause less FPS... Xnomad suggested that we keep the cockpit on 100%
and keep tracking the ememy ID through the cockpit... I have made samples of both suggestions and I'd like to ask you Oleg and team to PLEASE answer this question/ request.

I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...



I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
Attached Images
File Type: jpg SOW 100% Cockpit.jpg (259.9 KB, 279 views)
File Type: jpg SOW 100% Cockpit With Silhouette.jpg (402.3 KB, 231 views)
File Type: jpg SOW 100% Cockpit With Silhouette2.jpg (397.9 KB, 230 views)
File Type: jpg SOW 30% Cockpit.jpg (232.0 KB, 262 views)
File Type: jpg SOW 65% Cockpit.jpg (191.7 KB, 225 views)
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  #2  
Old 10-08-2010, 01:55 PM
dduff442 dduff442 is offline
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Location: Ireland
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Default

Oaaggghafafafafanaghabaaaa!

Can waiting for a game to come out cause seizures or other medical emergencies? I can't stand much more of this!!

dduff
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  #3  
Old 10-08-2010, 02:07 PM
chiefrr73 chiefrr73 is offline
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Oleg and team,
thank you very much for the update, we do appreciate it a lot!!
It s nice to see that you have a lot patiance with us. The pictures are looking very nice, and i am sure that this game will be a new good aria, like IL 2 was and still is. I have a lot of confidence in the work you are doing, you proved it allrady with IL 2.
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  #4  
Old 10-08-2010, 02:09 PM
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sorak sorak is offline
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My dreams are coming true right before my eyes

Oleg and your team: You guys are incredible..

For the future of this game.. Do you think you will add more of the first kind of Jets?
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  #5  
Old 10-08-2010, 02:12 PM
FS~Hawks FS~Hawks is offline
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Default Thank you

I like the Spitfire. I like the update Oleg thank you very much and we love you for giving you time for us to enjoy
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  #6  
Old 10-08-2010, 02:02 PM
JVM JVM is offline
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Hello Oleg!

I like very much what you have shown us today...but I cannot help wondering if the track ballast would be candidate for use of tessellation in DX11 mode?
I understand showing ballast and sleeper relief is exactly what tessellation is useful for and the rail track would look stellar instead of just great (knowing about the ensuing drop in performance in such mode if you do not have the proper hardware!)..

Thank you for everything!

PS

I hope being able to supply the full set of 1940 Pas de Calais K5/K12 military tracks as well as the Calais and Dunkerque harbor networks this week end. I still hope you will find a way to use this, at one time or another...It is not lost data anyway!
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  #7  
Old 10-08-2010, 02:10 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by matsher View Post
I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
We have really better option of half trasparent gauges customizable by position and size. We have 3 sets at the moment of such indicators - British, German and Italian types.
User may select which are important for him... say depending of difficulty settings...

As for the transparent cockpit... say it is possible to make with 2D cockpit... But with our technology where all is 3D just making trasparent textures of the panels and frames will make visible other details behind them - structure of the nose with all its details in 3D, including details of engine and propeller, etc... Then we should make them also trasparent... etc... this means great impact to the frame rate and it became not interesting for the implementation due this fact.
And it isn't interesting to add special 2D half trasparent cockpt - this will be looking like the game cockpit of 80th or beginning of 90th.... due to the switching of views.. or wird moving of 2D frames of polygons.
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  #8  
Old 10-08-2010, 07:00 PM
The Cheese The Cheese is offline
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Location: Texas (the cultured part)
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Quote:
Originally Posted by matsher View Post
I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.


ADDITION: I asked the the guys on the forum to give suggestions and Xnomad made a simple and clever one... There were concerns that an inbetween view would cause less FPS... Xnomad suggested that we keep the cockpit on 100%
and keep tracking the ememy ID through the cockpit... I have made samples of both suggestions and I'd like to ask you Oleg and team to PLEASE answer this question/ request.

I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...



I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
I believe that the issue of no cockpit view was shown in an update maybe a year or two ago. If I remember correctly, we'll be able to have realistic-looking dials, we'll be able to move them around on the screen, resize them, choose which dials we want, and we'll be able to set their opaquity. So if this hasn't changed since then and I'm remembering correctly, then that's what you can expect.
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  #9  
Old 10-08-2010, 07:12 PM
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major_setback major_setback is offline
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Well done Foo'bar!!!! Nice trains.

Conkers!
This looks like it might be a conker tree (correct name - horse chestnut)...they look like conkers, even if the leaves don't look exactly right.



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Last edited by major_setback; 10-08-2010 at 07:18 PM.
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