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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-08-2010, 02:29 PM
ChrisDNT ChrisDNT is offline
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It's beginning to look really good, even the colors, the green which looks much less vivid.
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  #2  
Old 10-08-2010, 02:38 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ChrisDNT View Post
It's beginning to look really good, even the colors, the green which looks much less vivid.
Some are too vivid anyway. Simply painter see it by other way than photo. Here were a lot of discussions in that theme. Now we are correcting them all step by step.
As it was promised in the past we will get all them in time more close to photorealistic than fancy colors.

And you all should understand that with thousands such small details even some small change of one texture may have effect on the overal image... that is a huge work to tune all things that should look like photorealistic (at least from the bird's flight!)
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  #3  
Old 10-08-2010, 02:55 PM
Insuber Insuber is offline
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Oleg,

Thank you for your dedication. I appreciate your work. I'm sure that when it will be out it will be the best video game ever, all categories.

As far as the screenshots, they start to give a lively feeling of immersion in a real world.

Cheers,
Insuber



Quote:
Originally Posted by Oleg Maddox View Post
Some are too vivid anyway. Simply painter see it by other way than photo. Here were a lot of discussions in that theme. Now we are correcting them all step by step.
As it was promised in the past we will get all them in time more close to photorealistic than fancy colors.

And you all should understand that with thousands such small details even some small change of one texture may have effect on the overal image... that is a huge work to tune all things that should look like photorealistic (at least from the bird's flight!)
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  #4  
Old 10-08-2010, 03:02 PM
Forgottenfighter Forgottenfighter is offline
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If this sim gets any more realistic people will be afraid to fly in it

Seriously, Oleg, you rock! Thank you for posting the updates so consistently.
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  #5  
Old 10-08-2010, 03:04 PM
rakinroll rakinroll is offline
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Thank you.
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  #6  
Old 10-08-2010, 03:08 PM
krz9000 krz9000 is offline
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oleg, why not just tweak saturation as a post-effect? to do it on texture level is a huge job i guess.
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  #7  
Old 10-08-2010, 03:15 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by krz9000 View Post
oleg, why not just tweak saturation as a post-effect? to do it on texture level is a huge job i guess.
Colors of the vegetation are reading from the texture where they are... oops... I said some secret. So some time they originnal basic color maybe incorrect and looking vivid. Its what we are tuning.. relly ins't easy some time to get all looking right. But I hope we will get it finally... too many new technologies that were developed intially for this projet are going now at once.... Same was with Il-2 where about 20 new technics and technologies were presented for the first time in the world working right and without bugs....
Hope to get the same with this project... but its more harder to to greater overal complexity...
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  #8  
Old 10-08-2010, 11:34 PM
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Osprey Osprey is offline
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If anyone slags off these pics I am personally going to hunt them down.

This looks AMAZING, and I can't wait for the release!!!!
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  #9  
Old 10-08-2010, 05:23 PM
ChrisDNT ChrisDNT is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Some are too vivid anyway. Simply painter see it by other way than photo. Here were a lot of discussions in that theme. Now we are correcting them all step by step.
As it was promised in the past we will get all them in time more close to photorealistic than fancy colors.

And you all should understand that with thousands such small details even some small change of one texture may have effect on the overal image... that is a huge work to tune all things that should look like photorealistic (at least from the bird's flight!)
Thanks for these infos, I'm really looking to fly over the British countryside in your sim
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  #10  
Old 10-08-2010, 05:49 PM
MD_Titus MD_Titus is offline
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my word... i'm lonvign that shot of the spit, the pilots head position looks so natural, the bump mapped rivets, the AA the lighting... just wow. cracking update.

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Originally Posted by Dutch_851 View Post
It looks like a Beaufighter in nightfighter camouflage to me.
Great prospects for some night flying.

As always the shots show some superb aspects of the sim.
The ground details astound me more each time I see them.
Target training at an OTU anyone?
you can see the radar ...prongy thing... sticking out the front of the beaufighter as well. and the pilot appears to be leaning to one side. or pushed by flight manoeuvre to the side. *drools*

as for the ground details, at a wild guess, and based purely on the tech demo of the dx11 tessellation, those stones on the track may appear more 3d under dx11 rendering.

beautiful work foo.bar, quite beautiful. and for a flight sim!

and the targets... one for using with the flak guns perhaps?

the level of details is frankly astounding.

Quote:
Originally Posted by Oleg Maddox View Post
Ok, I must going at home to visit my parets that was very bad for some time.... Now all is Ok.
Will be reading on Monday. Need some relax.
glad things are on the up oleg, sounds like you've had a lot on your plate recently. hope you have a good weekend with your folks.

Last edited by MD_Titus; 10-08-2010 at 05:51 PM.
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