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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-05-2010, 02:39 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Azimech View Post
...
Especially the FW190 has all primary flight controls operated electrically, even flaps and undercarriage.
I think you will find that the FW190 "primary controls" ( Elevator, Ailerons, Rudder) are actuated by conventional push rods.

The Elevator Trim, flaps and undercarrage ( classed as a "secondary controls") were however electrically actuated. Rudder and Aileron trim were only adjustable on the ground.

Cheers!
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  #2  
Old 10-05-2010, 03:20 AM
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Azimech Azimech is offline
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I stand corrected
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  #3  
Old 10-05-2010, 08:57 PM
AKA_Tenn AKA_Tenn is offline
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ok so this debate about realism vs. playability... should actually be more on the lines of... a counter-strike type first person shooter (but in the sky), or a simulator.

trying to be as close to real life as u can get while sitting in your computer chair... the debate weather its redundant or quicker or useless doesn't matter, the fact of the matter is... super high manifold pressure killing ur engine in a few seconds is realistic, so it should happen... if u don't follow procedures and dont managing your engine properly you should be punished for it... if those kinds of things don't happen, it can't really be considered a simulation nowadays, can it?

so for all you "one button does all" dudes, sorry i couldn't find a flying game like that, but i found one thats "two buttons do all"

right here

Last edited by AKA_Tenn; 10-05-2010 at 09:20 PM.
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  #4  
Old 10-05-2010, 09:52 PM
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Azimech Azimech is offline
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What a great game! I love it!

It really brings me back in Commodore 64 mode!

Screw SOW, I'm gonna play this the rest of my days!

My highscore after two runs: 11681

XD

Last edited by Azimech; 10-05-2010 at 10:07 PM.
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  #5  
Old 10-06-2010, 06:50 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by AKA_Tenn View Post
ok so this debate about realism vs. playability... should actually be more on the lines of... a counter-strike type first person shooter (but in the sky), or a simulator.

trying to be as close to real life as u can get while sitting in your computer chair... the debate weather its redundant or quicker or useless doesn't matter, the fact of the matter is... super high manifold pressure killing ur engine in a few seconds is realistic, so it should happen... if u don't follow procedures and dont managing your engine properly you should be punished for it... if those kinds of things don't happen, it can't really be considered a simulation nowadays, can it?

so for all you "one button does all" dudes, sorry i couldn't find a flying game like that, but i found one thats "two buttons do all"

right here
I too like to have as much realism as possible, but there's no need to think ill of the preferred gameplay experience of others.

In fact the best scenario would be super high realism for the old timers, but with a lot of difficulty options for the people who want it easy, so that we can bring more people into flight sims. Better yet would be the option of not just turning off realistic features, but have help tools that assist the user in managing them. This way the realistic features are still working, but at the same time the software itself shows you how to do it and helps you learn it. It's a bit better than going from no torque and simplified engine management straight to full FM options and realistic systems modelling, as it smoothens out the learning curve.

It's not in our best interest as a community and a hobby to pose as the "smart guys" who know it all and drive away any potential newcomers. What's in our best interest is to have our gaming software be highly realistic and challenging, but also highly accessible and scalable, so that newcomers can come in, enjoy themselves and learn as they go in stages, without quitting because of a steep learning curve and frustration.

I have a lot of friends who are interested in WWII and i'm trying to tide them over to flight sims. You know what they tell me? "It's too hard to just jump right in, plus it takes lots of time to learn and make the experience worthwhile". If these people could be assured a smoother learning curve, i alone could help make an extra 3-4 sales for SoW and possibly for future flight sims, and that's people who have never ever used a flight sim in their lives.

So yes, let's have it as ultra-realistic as it gets, but also have enough help options that will help us win over new blood
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  #6  
Old 10-06-2010, 07:53 PM
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Azimech Azimech is offline
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Exactly.
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  #7  
Old 10-06-2010, 10:48 PM
swiss swiss is offline
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Originally Posted by Blackdog_kt View Post
I have a lot of friends who are interested in WWII and i'm trying to tide them over to flight sims. You know what they tell me? "It's too hard to just jump right in, plus it takes lots of time to learn and make the experience worthwhile". If these people could be assured a smoother learning curve, i alone could help make an extra 3-4 sales for SoW and possibly for future flight sims, and that's people who have never ever used a flight sim in their lives.

No, they just dont really really care, and you cant make them learn.
Being interested in WW2 and being willing to learn how to fly are two different things.
We are nerds, and no no, we cannot pull 'em over to the dark side.
It's a fact, live with it.

This passion arises with the age of ~10 - if not, it never will.
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  #8  
Old 10-07-2010, 10:09 AM
Blackdog_kt Blackdog_kt is offline
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Well, Swiss, thanks for giving me such a valuable and accomodating insight into the minds of my real-life friends, whom by chance you don't happen to know. Are you a psychic? What are the lottery numbers?
Maybe i didn't properly explain what i mean, so here it goes again.

For the people i refer to, it mostly boils down to "that's so cool, but i don't have the time and inclination to study all this between work and other real life commitments". If difficulty options scale well enough to make them feel that they are playing a game instead of studying flight theory when they come home tired from work, they'll have a much better chance of picking it up. Cheers
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