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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Enough about REX clouds already. They look awesome as a backdrop to a static screenshot, undoubtedly, but look bloody awful if you try flying around them and through them (that's not a criticism of REX, which is a wonderful product, but an acknowledgement of the limitations of the FSX engine which simply cannot deliver a decent volumetric cloud experience). REX is essentially a 2D photo library of beautiful clouds and NOT what I would wish to see in something like SoW.
Very impressed with the first cloud shot of the SoW Wellington, the first time we've seen something approaching an overcast (although I see in a later image that was a limited patch of cloud). Looking forward to seeing more where that came from. Overcast, drizzle and fog please! Cheers, Spinner |
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#2
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#3
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Thank you Oleg for new update , everything is coming alone very nicely
Please , I would like to ask four questions as some other guys probably would also like to know , if some similar IL-2 stuff graphics was carried over to the BoB:SoW so we can know what to expect : 1. is the aircraft fuel leak effects in 2D with also some of the aircraft damage smokes in 2D ? 2. are clouds going to pop out suddenly from distance ? 3. is there color flickering with clouds ( dark/bright ) when looking at them from various angles ? 4. is there clouds jerking movement when flying around them as it is happening in IL-2 ? Thank you so much , very appreciate that |
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#4
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possibly fuel leak and some other aircraft smoke damage in 2D in 2010/2011 release Not even one member picked up on this concern including clouds flicker and any jerking movements when flying around them since video clearly show clouds flicker behind the He-111 . Please , tell me I am jerk for asking such questions I am waiting for this release us much as anyone else but these things are my concern at this point in time and would love to know what to expect as the development is in much further stage progress . Last edited by Jumo211; 10-02-2010 at 02:25 PM. |
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#5
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HG, I think when Oleg said there were fps issues with the video, he meant that not all the frames were translated, which causes the clouds to flicker. I'm hearing you though mate, I thought that too when I saw it
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#6
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Well yes, it looks realistic because it's photographs of real clouds Although the library is large, you do see the same clouds (in 2D plates!) again and again and... I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather). Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster. Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings |
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#7
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I too would prefer 3D volumetric clouds that formed part of a dynamic system, to anything 2D. I would rather have 3D volumetric "cotton balls" or amorphous blobs than the finest 2D textures/pictures of clouds. Quote:
Count me amongst the silent (until now that is, what with this being my first comment) majority. While I've been waiting a long time for SoW:BoB, I'd rather have it released when Oleg thinks it's ready, rather than having a bug ridden, poor experience the first time around. I find poorly written, buggy software to be more frustrating than waiting for a proper release. It seems that Oleg just can't win though. People bitch for news on a release date, and if they don't meet that release date, people bitch. He holds out on giving a release date until he feels confident he can make that release date, and people still bitch. I've seen the same thing in the forums for Luxology's modo software, and other places. I don't think people appreciate just how non-linear creating something like SoW is. It's not a simple progression of A to B to C to D and all the way to Z. Fix or change something in step C, and you might have to go back and tweak stuff in step A. |
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#8
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If he released it in two years I wouldn't care. So long as it wasn;t bug ridden, as you said
He has me hooked by the shots he posts each week. I don't think I give this impression though, but I really do feel that way |
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