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| Theatre of War series The most historically accurate RTS games |
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#1
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It's strange since engine in ToW2 games is almost the same. Did you see my post in Steam forum about running the game on a CPU with more than 4 cores, maybe it'll help you as well?
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#2
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Quote:
AMD Phenom II X4 940 @ 3.0 Ghz ATI Radeon 4870 Windows XP 32-Bit I can post a log file after my next crash if you think that would help. Thank you for your quick reply. I haven't experienced any problems with TOW1 either in about 20 hrs of gameplay. |
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#3
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You play all tow games on the same system? Post log.lst here please.
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#4
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Quote:
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1033Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.18251877 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 62] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4319 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 578 ms ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5250 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/ussr/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.3323486 save unit - pz_iiil_kursk1943 id = 1155 save unit - pz_ivf1_kursk1943 id = 1161 save unit - pz_iiil_kursk1943 id = 1195 save unit - pz_ivf1_kursk1943 id = 1189 save unit - pz_vd_panther_kursk1943 id = 1223 save unit - pz_vd_panther_kursk1943 id = 1229 save unit - pz_ivg_kursk1943 id = 1235 save unit - pz_iiil_kursk1943 id = 1241 save unit - pz_iiil_kursk1943 id = 1247 save unit - stug_40_g_kursk1943 id = 1297 save unit - stug_40_g_kursk1943 id = 1303 save unit - stug_40_g_kursk1943 id = 1308 save unit - stug_40_g_kursk1943 id = 1313 save unit - pz_vd_panther_kursk1943 id = 1330 save unit - pz_ivf2_kursk1943 id = 1336 save unit - pz_ivg_kursk1943 id = 1342 save unit - pz_vie_tiger_kursk1943 id = 1544 save unit - pz_vie_tiger_kursk1943 id = 1550 save unit - sdkfz_232_8rad_kursk1943 id = 1556 save unit - pz_vie_tiger_kursk1943 id = 1561 save unit - pz_iiin_kursk1943 id = 1641 --PFSCache created-- IO >>> serialized=(0) ms, save=(307 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6932 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22084 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5344 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6488 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22120 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5297 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== *** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Scene.RenderScene(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6369 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=21976 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed |
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#5
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It's a generic error, difficult to determine why it happens in your case. Kursk has higher memory requirements than Africa, maybe the game runs out of memory. When it happens, on first run of a scenario or after you load save or new map several times?
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#6
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That particular time occurred after loading a quick save. It doesn't happen every time I load a save. I can start a new scenario on a fresh installation and have it crash just the same sometimes 5 minutes in. I don't think memory is an issue. I have 4 GB's and I haven't seen the game demand anywhere near what is available during play.
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#7
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If it crashes not after loading a save, post log.lst here as well, that error should be different.
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