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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Heh, I just finished KB: The Legends and the very last scroll I found was resurrection. I kid you not. In demonis, in the very last chest.... I had allready cleaned out everything else only needed to finish the Haas fight. I was soooooo omg omg omg omg, plus demonis was too hard at first so i moved through the orc lands and the dragon laby first... Couldnt believe the great items I found in demonis lol.
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#2
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Quote:
![]() Anyhow I fully agree with Swindly's post, randomness ftw! Last edited by Urbz; 09-24-2010 at 08:34 AM. |
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#3
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If the game weren't so random, I probably wouldn't play it. That's what I liked so much about AP to begin with. Right from the first island, it's obvious that this game is much more random than Legend, and that's at least half of what makes it better, IMO.
In Legend, you always knew exactly what units would be waiting for you on the next map, even on the first playthrough. It was just too predictable. But I love how in AP I don't know whether I'll find black dragons in the Rusty Anchor tavern or a bunch of crappy pirates. Will I have great units right from the start or will I be stuck with a motley crew of misfits? I've actually had more fun when the game dealt me a bad hand. It adds to the challenge and forces me to use new strategies every time I play. There's just enough structure to give you a few basic guarantees, like royal thorns on Debir and archmages on Scarlet. So you aren't completely SOL if you absolutely have to have magic shield or a spam summoner/tank, etc. I always pick up those mages ASAP in every game, and I know I wouldn't want too many more guarantees like that. |
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