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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. | 
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			From battle_akademy.lua: 
		
		
		
		
		
		
		
		
	
	Peasant > Footman/Bowman/Priest/Pirate/Robber Footman > Guardman/Witch-Hunter Guardman > Knight/Horseman/Paladin Priest > Inquisitor/Witch-Hunter Archmage > Necromancer/Demonologist/Rune-Mage Pirate > Sea-Dog/Ghost-Pirate Dwarf > Cannoneer/Foreman Orc > Veteran-Orc/Orc-Tracker Veteran-Orc > Ogre/Ogre-Chieftain/Troll I've also found this from the script: Code: 
	Hero_unit_count_tc_new = math.floor ((tc_army_leadership_1*Hero_unit_count_tc_old)/tc_army_leadership_2) NewUnit_Number = Round-down ( OldUnit_Leadership * OldUnit_Count / NewUnit_Leadership ) Priest's Leadership = 50/each Inquisitor's Leadership = 100/each You have 20 Priests. When upgrading to Inquisitor, you'll get 50 * 20 / 100 = 10 Inquisitors. Footman's Leadership = 35/each Guardman's Leadership = 50/each You have 25 Footman. When upgrading to Guardman, you'll get 35 * 25 / 50 = 17.5 = 17 Guardmen.  | 
		
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