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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It makes a huge difference; Britain wasn't saturated during the summer, yet from the base-colour on the field textures that is the impression given at the moment.
If you're aiming for a BoB simulator, it's such an easy colour tweak to make that adds so much more to the immersion ![]() |
#2
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![]() Last edited by BG-09; 09-19-2010 at 02:52 PM. |
#3
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#4
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ok maybe we have become too demanding, due the quality of Friday updates.
Maybe to be so faultfinding about the 'color of grass' is an exageration...but one of the reason why (for me) Il2 has lost its charm is the lack of evocative power, the landscape is no more immersive, or involving. You fly ETO or PTO mission and it's all the same.... New Guinea=Kent=Rhur valley=Kursk and so on. Grass colour for sure concurs in those differences. I can not even imagine how hard is recreate such differences in a video game. I'm sure OM is well considering to achive such results. In this regard I hope SOW will be implemented with adeguate comms menu and in flight voices. I like too much in games voices and comms in Shockwaves BoBII, doesn't you? They well focused on details like English slang and typical Brit accent. I'm not anglophone but spoken English is a must. Cheers |
#5
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Hi All,
For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this: ![]() As you can see though the grass is still more yellow than green. RedToo. |
#6
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If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture. Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid. (an OT example of perfect mood is RTCW, which had a very grey colorpalette combined with great sounds and stunning in-game music, which is the reason I still love that game) Great picture that captures drama very well. I just noticed that at least 5 guys are servicing that spit... Last edited by McHilt; 09-19-2010 at 05:29 PM. |
#7
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![]() Not that the grass shouldn't still look dry and barren if that's how it was back in 1940. |
#8
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I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping. Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible. As for scripted failures now. There was talk about a difficulty setting for single player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures. Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber. |
#9
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In the video you can see the gauges at work..just to get a visual |
#10
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__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() |
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