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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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BTW, all you need in the fight with the metamorph is a single stack of black knights, stone skin, magic spring and Eviln. 200 of your knights (even as a mage) will own 5000 of his
Get to the edge of the arena where only 2 enemy units can hack at you, kill them, port away so that you always have 2 fresh corpses for eviln, get to another edge of the arena, kill some more, use magic spring and calm rage to recover mana and the metamorph goes down easily.
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#2
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#3
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That is absolutely right, Zechno, and I coudn't agree more with your assessment, but it guarantees a no-loss fight
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#4
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No one here seems to talk about doing the first quest (school of gloom ) :
4 boss battles without joining any guild well i managed to defeat 3 bossed (turtle was easy , spider was hard , frog very easy) but K'tahu or the lord lizzard is driving me insane i really don't know how to beat him , i've tried every strategy i can think of but he still kills me with that summoning of his t-rexes i play with the mage on normal dificulty. (level 26) the troups i can select are rather limited : snakes , demons , wolves , tanks ,barbarians. (remeber i have to get by without joining any guild ) i've lost like 10 battles against the lord lizzard and nothing seems to do the trick. help |
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#5
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Well, since the quests do not count in this campaign, you may as well skip that. I have never tried doing that "task" (in champion of the arena, there are tasks, not quests) because in my opinion it looks impossible to beat the game using only those units provided by the school of gloom, especially on higher difficulty.
Maybe one can try to play with a tough tank unit and use the stone skin + magic spring + healing + teleport in k'tahu's weak spot tactic. However, once some gorguanas appear, you're bound to take some losses, and if they are not quickly disposed of, the game will surely be lost. Another tactic might be - put your tough tank unit in a corner, stone skin, magic spring, healing and flame arrow at K'tahu. Problem is, there are few to no decent physical resistance units in the main area.
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#6
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My impossible/mage score "0 loss"
http://yfrog.com/0fvictoryuxj http://yfrog.com/afscore1uj http://yfrog.com/ndscore2fj |
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#7
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Good work
Good work with the red dragons win - it is a most peculiar choice of units for the last battle, especially since most of the enemies are fire resistant - and for that, you deserve the congratulations. You still didn't say a thing about the royal thorn + hagrid tactic. How does it work? I can live without it, but it certainly sparked my interest, as royal thorns are a rather commonplace units, unlike trolls.
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Last edited by DGDobrev; 09-20-2010 at 10:49 PM. |
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#8
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Same problem really regarding units without joining the mercenaries guild I dont see how it's possible. EDIT Just keep getting overpowered with spiders and starting to really piss me off tbh Last edited by Kings Bounty Hunter; 10-01-2010 at 02:54 PM. |
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#9
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For those having problems with the Turtle Boss, I modified a tactic from this link:
http://forum.1cpublishing.eu/showthr...t=16499&page=2 Just replace the Knight with a full stack of Druids; see screenshot below. This is a guaranteed no-loss win in around 30 turns (not too long), and you don't even need to cast a single spell from your spellbook. Tactic has been tested on Impossible Paladin game. For those having problems with the Spider Boss, see 2nd screenshot below. You are not guaranteed to have all the components for a sure win. Druids and Archmages are always there; same with the Repair Droids (dwarves unlocked after the 1st boss battle). What is not guaranteed is the Phantom spell that I kept casting on the Repair Droids to keep it at full stack. Also not guaranteed are the Demonologists. I'm just showing a way of making the best of what you've got. This battle lasted 30 turns as well, btw. Honestly, if you really want to have a guaranteed win against the Spider boss as the second battle (3rd if you count the single assassin battle) then just restart the game till you get "killer" units from Klissan, the tavern, or the School of Gloom (and you could check these quickly even without using the KBScanner); I've seen these shops spawn ancient vampires, ents, and royal thorns. After the spider boss battle you get to unlock the elves... royal thorns, thorn-hunters/thorn warriors, ents, ancient ents + Hagrid = game over. Last edited by loreangelicus; 10-01-2010 at 07:47 PM. |
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#10
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Maybe the solution is to start over, get both thorn hunter and warriors in main arena or prefebly Royal thorns and with luck, some psyh res items. I guess it would be foolish to hope the crown would spawn in main arena So basicly i need thorns, phys res item(s), crown to get things going and they must all spawn in 2 places - what are the odds ![]() EDIT! DG post got me thinking that maybe it would be possible to use Trolls and their self-healing ability at night. They've got tons of HP and should survive T-rexes, while i'd flame arrow Lizard lord. Again, has anybody seen Trolls in main arena..? Last edited by plin500; 10-04-2010 at 09:46 AM. |
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