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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 09-19-2010, 09:18 AM
Urbz Urbz is offline
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Quote:
Originally Posted by BB Shockwave View Post
I like the Witch Hunter. Even against non-mages, a level 3 unit with 110 HP, that's a good tank.

I'm confused by the Rune Mage's description. I just started a game today, so could not hire one yet - do his skills depend on how many Talent Runes you have alltogether, or how many unused ones you have? Because the latter seems like a waste, they are better off used on skills.

Anyway, him having a Resurrection skill that works on everyone, Level 5 included, seems really nice. Especially that the Paladin's Resurrection skill strengthens it.

Also - just like some other units in AP prior, he suffers from overlapping skill descriptions, thus "High Mage" has the "Magic Resistance"s description, and so on. THus, I don't know what the "Runic Armor" ability does. Anyone knows?
Runemage checks how many unused Talent Runes you have, else it would be way too powerful anyhow. This might seem like a waste but I kinda like how you have to choose, although I do not have enoughleadership to use them yet.
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Old 09-19-2010, 10:07 AM
BB Shockwave BB Shockwave is offline
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Hmm, interesting. As a Paladin, I will end up with a lot of unused Mind Runes anyway (as I get the most of those) which'd really boost resurrection. And of course, you can easily do the Phantom trick with the Rune Mage.

I'm thinking of doing an all-human army walkthrough with my Paladin - most of their units are available from the start, and frankly I never used human units much in my previous walkthrough. The line-up I am thinking is: Rune Mages, Paladins, Archmages, Horsemen, Witch Hunters (with Knights and Inquisitors in the reserve, to be used against Dragon/Undead armies instead of Paladins/Archmages). Rune Mages boost Archmage/Inquisitor attacks too. And this'd always leave me with two units that resurrect.
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