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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-15-2010, 02:12 AM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by WTE_Galway View Post
To be honest the original IL2 sounds work better on my system than the 1946 ones. As far as 4.09 is concerned the 4.09 sound DLL's do not work at all with my older Athlon and I needed to put the 4.07 DLL back.


In terms of meeting user expectations ... the tricky bit is most users expect the same sounds they hear during a flypast at an air show. The sounds inside a cockpit are quite different to the sounds an observer on the ground hears.

In players expect to hear the same sounds they hear in movies or at air shows (the distinctive growl and whistle of a DB flying past for example) they are bound to be disappointed.
Hello,

I'm not sure about the performance of 4.07 sounds versus 4.09 ones, since I didn't notice any change in performance between them on my old Athlon 1800XP (but then I wasn't really looking). I haven't had as many sound reliability problems with 4.09, if memory serves. What sound card/chipset do you have? In my request, I was more interested in how the engines/guns sound rather than the software mechanics of the rendering of said sounds.

I agree that some users' expectations may be unrealistic, but I suggest you play/watch youtube of Jane's (it should run nicely on your Athlon) or try the modded IL-2 on a faster computer (performance degration due to mods are not due to the different sounds but to other stuff). You'll see then what can be reasonably expected sound-wise from a flight sim. Stock IL-2 sounds...SUCK... There is no other way to put it after experiencing some of the other flight sim sounds out there. I personally feel that effort put towards fixing this is not wasted (plus most of the content creation is already done).

Cheers,

Fafnir_6

Last edited by Fafnir_6; 09-15-2010 at 02:16 AM.
  #2  
Old 09-15-2010, 05:37 AM
csThor csThor is offline
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Don't expect it (to put it mildly). DT doesn't have the expertise in this area and I doubt any of these "Soundpacks" do not contain samples that weren't taken from gawd-knows-where.
  #3  
Old 09-15-2010, 07:57 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by csThor View Post
Don't expect it (to put it mildly). DT doesn't have the expertise in this area and I doubt any of these "Soundpacks" do not contain samples that weren't taken from gawd-knows-where.
I cannot comment on the quality of the 4.09 sounds as they do not work on my system. However this argument is usually not about quality its about the type of sounds.

I agree that it is simply totally impossible for the makers of those/any sound packs to have had access to recordings from inside the cockpit of aircraft which in many cases have not been flyable for 40 years.

Even where they are flyable the sounds will be usually those of a restored warbird with a similar but usually not identical engine running at reduced boost for safety recorded from outside the aircraft.

Unfortunately these inaccurate soundpacks are exactly the type of sounds that the average person thinks sound "fantastic" in a flight sim. They expect the sort of outside sounds you hear in movies or when standing on the ground at an airshow watching a flypast. Historically correct sounds will not make these people happy.
  #4  
Old 09-15-2010, 04:40 PM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by WTE_Galway View Post
I cannot comment on the quality of the 4.09 sounds as they do not work on my system. However this argument is usually not about quality its about the type of sounds.

I agree that it is simply totally impossible for the makers of those/any sound packs to have had access to recordings from inside the cockpit of aircraft which in many cases have not been flyable for 40 years.

Even where they are flyable the sounds will be usually those of a restored warbird with a similar but usually not identical engine running at reduced boost for safety recorded from outside the aircraft.

Unfortunately these inaccurate soundpacks are exactly the type of sounds that the average person thinks sound "fantastic" in a flight sim. They expect the sort of outside sounds you hear in movies or when standing on the ground at an airshow watching a flypast. Historically correct sounds will not make these people happy.
Come on, guys! I'm sure the makers of the various soundmods would be able to point DT to their reference material (videos/sound files/etc), if asked. I think you would be surprised just how much accurate reference material is out there for this. If you are worried about ACCURACY then I would think you would be clamouring for a new sound scheme for stock IL-2. According to the current stock game, a BMW801-powered Fw190A/F sounds EXACTLY like an IAR8x or Hs129B both of which used different propellors and entirely different (Gnome-Rhone) engines. All axis inline engines apprently sound the same according the stock IL-2 regardless of model or whether or not they were built by Junkers or D-B. They also sound like R-2800 radials for some reason. The Fiat A.74 in the CR-42/G.50/C.200 sounds the same as the American engine in the Brewster. The list goes on and on. I would suggest replacing all sounds that can be proved, at least in part, by the available references. Any sound mod sounds that are un-referenced could be left out in favour of the original stock IL-2 sounds. Keep in mind that the key element of engine sounds is the combination of engine exhaust note, propellor pitch/type and whether the plane is multi-engined or not. Reasonable extrapolation can be made for engine variants or for aircraft equipped with the same engine/prop combo.

My two cents,

Fafnir_6

Edit: I see no reason why aircraft and gun sounds could not be subject to the same vetting process that is currently in place for aircraft flight models in terms of references. This way we could strive to provide IL-2 users with the most accurate sounds (backed by the available references) with the acknowledgement that IL-2 is a simulation and that, given the massive scope of the sim, complete fidelity to wartime aircraft performance and sounds is next to impossible but that we will try to emulate them to the best of our ability and knowledge. I agree that for some types of aircraft, no references of reliable quality are available, but to eliminate new sounds for better known aircraft because of this is preposterous. The crappy sounds of stock IL-2 is one of the main reasons I use mods (the others being better campaign generators, map repaints and some of the effects).

Last edited by Fafnir_6; 09-15-2010 at 06:22 PM.
  #5  
Old 09-15-2010, 10:43 PM
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bf-110 bf-110 is offline
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Some sounds are well know,like Bf-109 DB engine roar.
  #6  
Old 09-16-2010, 12:47 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Fafnir_6 View Post
I see no reason why aircraft and gun sounds could not be subject to the same vetting process that is currently in place for aircraft flight models in terms of references.
One plausible problem is copyright. Mod makers could perhaps have ignored this, but anything official can't, which means that sounds taken from a mod would have to be certifiably copyright free before they could be used, and that's probably not possible.
  #7  
Old 09-16-2010, 03:35 AM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by Igo kyu View Post
One plausible problem is copyright. Mod makers could perhaps have ignored this, but anything official can't, which means that sounds taken from a mod would have to be certifiably copyright free before they could be used, and that's probably not possible.
Very true. This is why mod makers would need to reveal all their sources prior to their sounds being considered for a future patch. References such as a you tube video or amateur recording should be admissable but any sounds ripped from Jane's, for example, would need to be disqualified.

Cheers,

Fafnir_6
  #8  
Old 09-16-2010, 03:49 AM
AndyJWest AndyJWest is offline
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Just what proportion of mod 'in cockpit' sounds are based on actual in cockpit recordings? Though stock IL-2 sounds may be lacking authenticity, this doesn't make the mod sounds right. I'd say if new sounds are required, we'd need to start from scratch.

EDIT
YouTube is hardly a source for reliably copyright-free resources. And not exactly high quality either.
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