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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 03:18 PM
TheFamilyMan TheFamilyMan is offline
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Thanks for the latest update. These pics are by far the most immersive yet. If this is but a small percent of what we can expect from SoW:BoB, I'm buying it instantly even if it comes with only two flyables. I can't wait to see screen shots like these blasted clean with decent doses of AA and AF. S!

Last edited by TheFamilyMan; 09-10-2010 at 03:23 PM.
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  #2  
Old 09-10-2010, 03:36 PM
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philip.ed philip.ed is offline
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Awesome screenshots, in every respect all are wonderful and show some excellent features!

However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct)



Those cities look fantastic. I will say though that the trees and hedges don't look as realistic as the rest of the scenary. I say this in the sense that their placing seems a bit ordered; a tree here, space, tree here, space etc A more random arrangement with dense-groups of trees and lots of thick hedges would look much more realistic I must say that the textures for the trees are looking really good. Great work! Also, when the 3D grass fades to a 2D texture, perhaps the transition could be smoother? I understand this is very much WIP but I am just clarifying

I hope you're better, Oleg.

Last edited by philip.ed; 09-10-2010 at 03:42 PM.
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  #3  
Old 09-10-2010, 03:45 PM
PeterPanPan PeterPanPan is offline
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Default London Building Colours

The density and arrangement of buildings in London look fantastic. Some low level flying at street level beckons me thinks.

I know it's WIP, but just to clarify, the colours of the buildings may be a little off. Buckingham Palace looks too 'blue' IMHO and should be paler/yellower. Also, I understand that London buildings (possibly including Buckingham Palace?) were much dirtier in 1940, from all the coal smoke and soot that was cleared up in later years by the Clean Air Act.

PPanPan
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  #4  
Old 09-10-2010, 03:59 PM
jameson jameson is offline
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First part of update, frame 2 we see the trees have evacuated St James's Park. In frame 4 we find them marching towards the coast, across fields and by the sides of roads. In part two frame 4 we see that they have reached the coast and are desperately awaiting rescue by small ships!
Oleg why are the trees running away?
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  #5  
Old 09-10-2010, 04:40 PM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by philip.ed View Post
However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct)

I don't know from where you get your information, this shows the Abkommen from orginal Document:





A Video from a later Revi:

Last edited by FG28_Kodiak; 09-10-2010 at 04:52 PM.
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  #6  
Old 09-10-2010, 05:02 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
I don't know from where you get your information, but from orginal Document:

From experts I have spoken too, I have been led to believe that that is the later type of reticle. In the BoB, the type I showed were the type in use. But this is as far as I have been told. The BDG who have worked on BoB2 are a very knowledgeable bunch, so changing the reticle to the type I pictured would have come from many hours spent researching. by all means, search the a2a BoB2 forum as there may be an answer then, but I am pretty certain this was the type used in 1940.

EDIT-I say this, but your picture shows a c12/c which was in use in the battle....(although it was used after too I think) In any case, I am no expert and I'm basing by views around others. I may pose the question on the A2A forum and see what the answer is. I am just confused now...

Last edited by philip.ed; 09-10-2010 at 05:05 PM.
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  #7  
Old 09-10-2010, 05:08 PM
erco erco is offline
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Default About the ice...

Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!
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  #8  
Old 09-10-2010, 05:26 PM
Splitter Splitter is offline
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Quote:
Originally Posted by erco View Post
Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!
I dunno, maybe this is a language issue. What I see on the screen shot looks like heavy "frosting" to me. "Icing" that I have seen while flying has looked more "crackly" to me, but I haven't seen much of it (thank goodness).

Still though, it's a small detail and I am impressed that it is modeled at all.

Splitter
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  #9  
Old 09-10-2010, 06:13 PM
BigC208 BigC208 is offline
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Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.

All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise.

There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation.

You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings.

I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior.

Last edited by BigC208; 09-11-2010 at 02:40 PM.
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  #10  
Old 09-10-2010, 04:05 PM
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Igo kyu Igo kyu is offline
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Last week's railway was wrong. The problem wasn't the rolling stock, it was the unfenced, unhedged tracks and the ungated level crossings.

I found a couple of links to magazines, I'm not aiming to sell them, just to point out that they exist, and that there is a market for them. I saw some copies of the first in a doctor's waiting room, so I know it's not a web only situation.

http://www.greatmagazines.co.uk/stor...FYKY2AodmmRbHg

http://www.heritagerailway.co.uk/

I hope posting these isn't against the rules, I unreservedly apologise if so.

The UK's passion for steam trains should not be underestimated.

I am a flight enthusiast first, and not very enthusiastic about railways at all, so I can put up with the current state of railways in SoW, those people may not be so forgiving, though perhaps not many of them are flight simulator users.
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