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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.
Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2 Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag... |
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#2
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Quote:
You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use. gprr |
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#3
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Yes I use those filter settings because in-game anisotropic is said to be better. I am not forcing AF in the CCC. What other filter are you saying I do not need? Are you saying DrawLandByTriangle is related to AF?
Last edited by Porksmuggler; 09-10-2010 at 04:19 PM. |
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#4
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2." I am not forcing AF in the CCC"...If you set it as Application contolled,than the game will use it optimized with FPS at a certaine momenet,giving max quallity depending on the ceane compute demmand.If you do not set it as Application controlled, the AF value will be applied all the time. gprr |
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#5
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Quote:
I didn't mention using forced AF initially, and I know how CCC works. You said: My questions were about DrawLandByTriangle, Specular, and PolygonOffset. Those are not related to anisotropic filtering as far as I know. Are you trying to say one of those 3 are not needed because of AF? Last edited by Porksmuggler; 09-10-2010 at 06:09 PM. |
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#6
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![]() gprr |
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#7
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No worries
Thank you for the information on Specular=3, I did more TheBlackDeath testing, definitely performance impact, as you said earlier. Avg: 88 Min: 27 Max: 206 Crossfire disabled no AA 1920x1080 3.6GHz Specular=3 Avg: 94 Min: 31 Max: 217 Crossfire disabled no AA 1920x1080 3.6GHz Specular=2 |
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