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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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increasing the graphic standard and the level of detail, inevitable debate will emerge in near future also in combat flight simulations. How to make socially acceptable the sloughter caused by a fragmentation bomb on a concentration of troops? would you really want such a show is represented in a game? will we debate in a future if the textures of human innards are well represented, questioning on RGB values?
I like flight sims since F15 strike eagle on commodore 64, so as you I'm an 'avid' consumer of combat flight sim, but I prefere such things rest limited in terms of plane vs plane (or tank, truck ....). In this days I'm practicing in mission building with an historical background. Reading different sources it's astonishing how the life of Mr X overlap Mr Y's live. Relatively at WWII period we know exactly when, were and why my grandfather killed yours relatives and viceversa. Are you sure all this should be belittled in a video game with plenty of detail ? ....Too much bigot? just a consideration . Cheers |
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#2
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A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.
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#3
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If a pilot does slump forwards, I wonder if the aircraft will respond accordingly and nose down?
P.s. Oleg, have you rectified the issue with damage overlapping on itself? I noticed in the Stuka shots from earlier that MG damage holes would sometimes overlap Cannon damage in areas it could not occur (usually hovering bullet holes). |
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#4
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@ Untano, In Rise of Flight they've done it nicely. If you have object ID on you see a small X (looks like a X-wing fighter). This at first annoyed me untill I realised that when you turn object ID off, the X dispeared and you see the vague outline of an aircraft. Looking very convincing. Not just a dot. Hope SoW goes a simmilar way. When you have Object ID activated it does not really matter if you see a dot or an X, it's unrealistic to begin with.
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#5
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#6
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Personally I don't need a pilot, that will just be in the way of my view of the instruments. Or another set of commands to move an arm or leg blocking the instrument view. The absence of my pilot is certainly not an immersion killer for me. I doubt that the developers will take the extra time at this point to model it, but if they do, I hope its an option you can toggle off.
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#7
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Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat. And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this. |
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#8
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Skarphol |
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#9
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Realistically the only gauges you need to see are airspeed, altitude, manifold pressure and maybe one or 2 more and if im not mistaken all those are pretty much high enough so as to not be blocked by arms or legs. Fuel gauge is usually not necessary as most flights dont last long enough to worry about fuel.
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#10
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A question like that doesn't deserve an answer. But it does prove you don't know what your talking about. |
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