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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It is better to concentrate on the simulation of the technics, that is for everybody.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#2
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OK, Hunden just cracked me lol. My sick sense of humor I guess.
As someone else mentioned, trying to get horse animations right would be a serious development and maybe frame rate issue. I have no problem with shooting at another simulated pilot because I figure he strapped on his simulated plane the same way I did ![]() That's why I don't hunt. I will eat anything YOU kill and I know where the meat from my grocery store comes from, I just don't want to be the one pulling the trigger on an animal. But a human breaking into my house is in serious trouble ![]() Now where did I put my skirt..... Splitter |
#3
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#4
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#5
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I'm no programmer, but from what I understand a good, detailed horse would be hard to portray with minimal resources. Plus I think most horses have four different gaits and some north European breeds have five (don't ask me why I know this stuff....maybe it is five and six). With the team's attention to detail, I could see a four month delay to get the horses just right lol. BTW, I DO get a frame rate hit with X-Plane and birds/deer. I have a decent video card but only a so-so processor. I would still feel bad having to shoot horses....I might just try to shoot the teamsters.... Splitter |
#6
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Poster 2: "Rubbish they are fine where is your evidence." Poster 1: "German breeds were known for sturdiness and had 5 different gaits, here is a link ... ". Poster 2: "Wikipedia does not count as evidence they make it up as they go along, and anyway the Wehrmacht horses were not the good breeds and were half starved." Poster 1: "Rubbish here is a report from an SS Artillery Officer comparing Soviet and German transport horses in 1943 ... " Poster 3: "Actually its not the gait that matters its the nature of the tack and rigging and US Army horses were far fitter and better suited than either." Poster 1: "Not for European conditions they weren't, German horses excelled in cold climates." Poster 2: "You made that up troll ... plus the Nazi's mistreated horses everyone knows that .. " Poster 1: "Your mum smells like a Troll and so does your face ... " Poster 1: "Fascist ... " Poster 3: "Your all commo hippies ... " |
#7
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I will not be shooting horses. Commo hippies though..... ![]() Splitter |
#8
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WTE_Galway That was hilarious, at first I thought you were arguing with yourself. LMAO
![]() Last edited by Hunden; 09-02-2010 at 03:45 PM. |
#9
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its not that its hard to implement rather the time required to complete the animation. walkcycles from a techincal perspective are amoung the most difficult and time consuming jobs for animators. Quadruped walkcycles are even more tricky to do well. watch Shrek u never see more than 1-2 sec of donkeys legs animated in a particular shot....animating seagulls is nowhere near as difficult. Don't get me wrong I think it would be a nice feature i personally would like to see more animated life in general occuring within the game. It really adds to the players immersion. However its always a trade off between time money and priorities and at this stage i think its more about polishing than production. |
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