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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-31-2010, 04:41 PM
Trucidation
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Quote:
Originally Posted by Goblin Wizard View Post
There is one torpedo in a pack. That's why ms can't waste it like e.g. Hailstorm (32 in pack)
Hmm, so there is no problem because there is only 1 missile to fire.

Quote:
Originally Posted by Goblin Wizard View Post
What do you mean?
I mean when do the pilots' skill usages get reset? Example, pilot has 3 uses of salvo. After using them up, when does the game reset it so he can use it 3 times again? Just realised this isn't important to know - I was thinking about using this to limit the number of times the perk can be used but maybe it's not possible. I'd rather actually have the perk use to fire the missiles, and not care how many times the player loads. This way player can choose when to fire them instead of mothership automatically firing them the moment it detects hostiles.

Quote:
Originally Posted by Goblin Wizard View Post
Slots are identical. You can use the same missiles as fighters use. To make a difference we can set some of the missiles "ONLY_BIGSHIP" and others "ONLY_FIGHTER" (like systems).
Oh right, I forgot about those tags

Edit:
Crap, cousin borrowed that laptop so I can't test until next week.
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