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Mods Men of War mods and other improvements |
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#1
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thanks so much for u & ur teams good effort for this new DCG v2.4...
hope to see something look new in there... zeke, can u & ur teams do something for panther pz5g new camo skin?... even the halftracks too... just ask if to many works to do then its ok.... |
#2
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I´ve tried to reskin the halftrack(s), both German and Allied ones, but since their uvmaps uses the same positions for both exterior and interior armor plates, it looks quite silly to see them with camouflage colors painted inside as well. I am however working on a few new German and US halftracks (from scratch in 3D) but they are far away from being done.
The Panther G isnt planned, however we are planning to make a new Panther sooner or later since none of us in the team are that happy with the looks of the current ingame one. ~Zeke. |
#3
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Would it be possible to add some sort of command detonated explosive that you could place like you would a mine or TNT, or simply drop from your inventory onto the ground? I think that I remember some sort of "remote control mine" item in singleplayer with a detonator, but did not try to use it. I think I remember somebody telling me that it couldn't be done because of engine limitations. Is this true?
As always, good work, and can't wait for DCG 2.4! |
#4
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As far as I know, mines and such things can only be detonated by a vehicle/soldier moving over them, or by placing a stick of dynamite on the ground.
Remote detonated mines and such can only be made to detonate by using scripts in SP missions, which is too bad. Would have been fun to be able to make some nice ambushes with dynamite and such things. ~Zeke. |
#5
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how to post u video?.. or u have youtbe channel?... so u can see it for urself there...
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#6
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I dont know how to post videos, nor do I have a youtube channel.
I´m using 1.17.5 of Men of War, and I´ve no problems whatsoever killing KV-1´s with the Tiger I, FlAK 18, Panthers, King Tigers etc. I do guess that since you are using the .4 and .5 patches together with the basic 1.11.3 patch, is rendering your problem. I suggest that you update your game to 1.17.5 version and don´t use the minimod rangefix after doing it (v2.4 will have a new version of rangefix added which works with 1.17.5). ~Zeke. |
#7
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i update 1.11.5 no CD patch... i alredy search 1.17.5 no CD but dont have... mayb i'll try again... |
#8
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Good to hear about the rangefix for 2.4, it seems the penetration drops off far too drastically even from one house to another at the moment. Thanks! Eagerly awaiting 2.4 ![]() |
#9
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yes the panther should change the colour....
sorry zeke i got another question hope wont make u bad.... currently i change my mow version to 1.11.5 instead of the latest version.. i notice its very difficult to kill medium allied tank such as t-34,crommwell, sherman with 2 big pipe behind it.... i have 3 tiger 2 panther shoot a single medium tank as i mention above it takes more then five mins then it destroyed!.... yes my tank also got heavy knock!... especially the tiger very weak on behind engine once get hit then thats it it she will explode!!!! before this version 1.11.3 seems alright to me the tiger is strong just 2-3 shoot enemy tank will destroyed.... is it something wierd???.... or mayb i remove the rangerfix this shooting accuracy problem happen?... sorry for my poor english.... i want to show u the video 5 tiger against single KV1 but my tiger at least 3 kill!!!!!... and takes 10min to take down the KV1... ![]() it never happen like this before.... thats why i say something not right.... |
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