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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 08-31-2010, 02:48 AM
JQueue JQueue is offline
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Quote:
Originally Posted by megakill View Post
Some info on some new units:
...
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy
Oh hells yes, especially the assassin part. I always love assassins and assassin like characters in whatever type of game I'm playing.

And I've always wished that I could do that with black dragons.

And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed.

Last edited by JQueue; 08-31-2010 at 02:50 AM.
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Old 08-31-2010, 06:50 AM
Nike-it Nike-it is offline
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Originally Posted by JQueue View Post
Oh hells yes, especially the assassin part. I always love assassins and assassin like characters in whatever type of game I'm playing.

And I've always wished that I could do that with black dragons.

And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed.
In Crossworlds you'll be able to get several new orcs already in the begining Now orcs march is more then real
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Old 08-31-2010, 08:35 AM
JQueue JQueue is offline
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All of that sounds awesome... Need a time rift to september 17th of 2010 if any time travellers are looking.
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  #4  
Old 08-31-2010, 09:35 PM
JQueue JQueue is offline
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Hmmm... sorry for the double post but something just occurred to me about those black dragons.

Will you be able to hit the same target more than once with advanced flight pathing?

Will there be an option for advanced manual movement? Hmm..... If not it might be worth making a mod that gives you the option to do so, like with the dragons advanced reign of fire.
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Old 09-01-2010, 07:06 AM
Nike-it Nike-it is offline
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Originally Posted by JQueue View Post
Hmmm... sorry for the double post but something just occurred to me about those black dragons.

Will you be able to hit the same target more than once with advanced flight pathing?

Will there be an option for advanced manual movement? Hmm..... If not it might be worth making a mod that gives you the option to do so, like with the dragons advanced reign of fire.
1) You can't do that.
2)manual movement also is not available.
The Black Dragons will be too overpowered with such features
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Old 09-11-2010, 11:48 PM
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Zechnophobe Zechnophobe is offline
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Updated with a bunch more information.

Orcs (all of them!) Now have three levels of adrenaline that gives them stuff. Some of their old abilities will actually require a level of it (10) before they go into effect. Such as irrascible for furious goblins and zeroing for goblins.

I didn't get a chance to play with them though, so I don't know exactly how adrenaline is gotten.

There is also a new White Kraken boss near Rusty Anchor island that you can fight. I didn't get a chance to kill it, but it looks to be easier than the other bosses. Summons devil fish and pirate ghosts.

One interesting change to the 'march of the orcs' expansion for AP, is that bad guy armies seem a bit more random. Fought orcs and other stuff on Debir. Also, the unit options seem more varied. Assassin's, fauns, alchemists, were all getable before getting even to Verona.

A fair number of units have new special abilities.

Read my initial post for updates to specific units and racial effects!
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Old 09-12-2010, 01:30 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by Zechnophobe View Post
Updated with a bunch more information.

Orcs (all of them!) Now have three levels of adrenaline that gives them stuff. Some of their old abilities will actually require a level of it (10) before they go into effect. Such as irrascible for furious goblins and zeroing for goblins.

I didn't get a chance to play with them though, so I don't know exactly how adrenaline is gotten.

There is also a new White Kraken boss near Rusty Anchor island that you can fight. I didn't get a chance to kill it, but it looks to be easier than the other bosses. Summons devil fish and pirate ghosts.

One interesting change to the 'march of the orcs' expansion for AP, is that bad guy armies seem a bit more random. Fought orcs and other stuff on Debir. Also, the unit options seem more varied. Assassin's, fauns, alchemists, were all getable before getting even to Verona.

A fair number of units have new special abilities.

Read my initial post for updates to specific units and racial effects!
Sounds great Zechnophobe! Someone said in another thread that the new units/spells are only in Orcs of the Marsh, not the 2 mini campaigns. Is this true? I can understand if it is, considering that Orcs of the Marsh is basically a mod for Armored Princess.
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