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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-25-2010, 07:06 PM
Dumorimasoddaa Dumorimasoddaa is offline
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Join Date: Aug 2010
Posts: 9
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As for the Star Wolves 2 fighters they should be generation 4. How ever I would like to see some 5th gen versions with a few more system slots. Also one of the manticores missiles slots should be a big gun it's meant to have missiles and 6 bigguns as of description and even the SW2 manule.

On a complet side note more MK guns/turrets are needed we have all 3 types but a auto-cannon type one ect would be cool on the turrets 80(?) damage high ROF. Bassicaly a huge avenger firing the same rounds as those two barrel guns. So far the best mother ship has to be the silver-arrow the GKTurrets and its speed make it lethal.

Edit: What would be cool is as well as AL adding the SAM verients as hire-able pilots change the name and such to avoid any possible script errors. I like AI piolts and the SAM ones allow for you to get ones that are actually specialised unlike AL who is ok at every thing.

Last edited by Dumorimasoddaa; 08-25-2010 at 07:19 PM.
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