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Mods Armored Princess mods |
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#1
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Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc). Last edited by marcinl0; 08-25-2010 at 03:18 PM. |
#2
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Hmm.... Adding exp is just giving the game a fresh taste, in fact, I still think the org one of AP is the best. It's my first try to make a mod, so many abilities I make is somewhat imbalance, and can't create the new tactic I org want it to be. But I will try make the abilities on crossworld to become more resonable and playable, and hopefully to create some new tactic if it is possible. So one of the most important amendment is creating a mechanism that make it become easy to implement new skill and a random skill set every time you play a new game or by spending some special point to reset it. |
#3
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#4
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If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english. P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment. Last edited by pcbun; 08-29-2010 at 12:31 AM. |
#5
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I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game. And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible. |
#6
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edit: expratio=1 set it to for example 0.1 will make exp increase 10 time slower. if you want more lvl, here are the line lvlmax={20,20,20,20,20,10,10,10,60} while first five 20 are the max lvl of lvl 1-5 creatures, you can set the number max at 35 local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,1100000,1200000,130000,140000,150000 ,160000,170000,180000,190000,20000 ,210000,220000,230000,240000,250000} they are the exp need for each lvl. Adding value after it can increase in the max value(35) of maxlvl you can set. lvlpenalty=0 set it to for example 5, all your creatures will start at a -5 AD at the beginning of the game if you turn on the lvl switch. lvlattack=0.5 and lvldefense=0.5 the AD will increase or decrease after lvl up. and the following function control HP of creatures function healthfactor(lvl) return (100+lvl*5)/100 end Just try to amend it yourself if you want the best gameplay. I dun't think it will be easy to satisfy anybody at the beginning of making the mod(just like there are still members complain it's difficult to lvlup in the forum I usually go to), so I leave the mod to be amend as easy as possible. Well, the org setting.lua is obviously play for fun, so a hardcore may need to do some extra job himself. Like rearrange the skill set or amending the power of skills themself. Unlike most other mod, I try to encourage the player to DIY, just like I have relase a HOWTO to teach the modder how to make their own creation of unit to work with the lvl system, sadly in my cummunity using of master mod is very rare, so I dun think the HOWTO can help here. No update will be made for this mod any more, while crossworld is coming up and will be a total new start, so this mod is already abandon. P.S. kfs is zip file format, just use your winzip or winrar or 7z to unzip them and edit them. Happy modding. Last edited by pcbun; 08-29-2010 at 04:40 PM. |
#7
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v2 file soulbook2v2.zip
60 lvl max – like Amelia: expratio=4 lvlmax={60,60,60,60,60,10,10,10,60} local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,110000,120000,130000,140000,150000 ,175000,190000,205000,220000,250000 ,270000,290000,310000,330000,350000 ,370000,390000,410000,430000,450000 ,470000,490000,510000,530000,550000 ,570000,590000,610000,630000,650000 ,680000,710000,740000,770000,800000 ,830000,870000,900000,930000,960000} lvlattack=0.05 lvldefense=0.05 function healthfactor(lvl) return (100+lvl*0.5)/100 More balanced version in one ready file for your convenience - not “too easy and boring” version of the awesome pcbun mod: 60 level unit max (max unit exp 960000) – 60 lvl like Amelia itself, with 4x faster unit own experience gain than original pcbun 20 lvl unit ver. - because limited number of the battles in whole gameplay, for 5 selected fighting best units would be enough, A/D +3 max (+1 A/D every 20 lvls), health +30% max (+1% per two unit lvls), new unique unit ability every 15 lvls - max 4 new unique abilities per unit - on 60 unit lvl. Balance based on my own KBAP & KBTL 2-years experience. Play with only 5 units as original KBAP – switch “Reserve unit in battlefield” to “off”. For real & hardcore & game pleasure, not only "for fast & fun" KBAP players. |
#8
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#9
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Study !!!setting.lua, more solution and feasibility inside. Study all of the script, you will find they are all easy to mod. As you still can't try it, I suggest you just ignore this mod. I give something in raw, I hope players can cook it themselves. I feel sorry about my poor english, that's why make you always ignore my points, and that's why I am not eager to translate the whole mod into english. |
#10
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Really hardcore, strongly balanced version of KBAP pcbun mod, compared with v.2, with +1 A/D only on unit final 60 lvl and health only +12% max, 60 level unit with max unit exp 1000000:
v4 file soulbook2v4.zip changes in v.4: expratio=5 lvlmax={60,60,60,60,60,10,10,10,60} local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,110000,120000,130000,140000,150000 ,175000,190000,205000,220000,250000 ,270000,290000,310000,330000,350000 ,370000,390000,410000,430000,450000 ,470000,490000,510000,530000,550000 ,570000,590000,610000,630000,650000 ,680000,710000,740000,770000,800000 ,830000,870000,900000,940000,1000000} lvlattack=0.05/3 lvldefense=0.05/3 function healthfactor(lvl) return (100+lvl*0.2)/100 - Far more balanced (than v.2), version v.4 in one ready file for your convenience - really not boring version of the awesome pcbun mod: - 60 level unit max (max unit exp 1000000) – 60 lvl like Amelia itself, - with 5x faster unit own experience gain than original pcbun 20 lvl unit ver. - because limited number of the battles in whole gameplay, for 5 selected fighting best units would be enough in solo mode, - A/D +1 max (+1 A/D only on unit final 60 lvl), - health +12% max (+1% per five unit lvls), - new unique unit ability every 15 lvls - max 4 new unique abilities per unit on 60 unit lvl. Thank you pcbun for really new game. Last edited by marcinl0; 09-16-2010 at 02:25 PM. |
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