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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#24
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hey guys, i'm new here, but i would like to add few my ideas i would like to see in next game:
- active (long range)/passive(short range) radars and ability to detect active radars easily - specialized ships - would be good to see clear distinction between classes - light vs heavy (good maneurability and speed vs armor and shields), interceptor (gunship destroyers) vs gunship etc... - |
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