Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-16-2010, 04:40 AM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Quote:
Quote:
Originally Posted by JG52Uther View Post
Is my perception off? The crew of the Ju88 and Hurricane pilot look too small to me.

i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.
The pilots here seem to be to scale.

In Il-2 they are a little large. In fact, there are two types of pilots in Il-2: One who sits in the plane, and one who falls through the sky and opens a chute. They happen to be different sizes (and wear different colored uniforms) for some reason, but the latter is more to scale.

As for collision bugs: Oleg stated that this was regarding crew animations. You cannot make the same animation for a Ju-87 pilot who uses a stick, and a Ju-88 pilot who has a yoke.

Last edited by Romanator21; 08-16-2010 at 04:43 AM.
Reply With Quote
  #2  
Old 08-16-2010, 04:51 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Nice update.
Reply With Quote
  #3  
Old 08-16-2010, 05:18 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

I think one of the nicest updates we have seen. There was a hard edge on some of the explosion/fire textures earlier. It has totally disappeared now. Well done dev' team!

Before:



After:




Also - it is nice to see the (subtle) reflections from the sky on the wings/airframe. It was slightly overdone previously, but now it looks perfectly natural. Really very good!!

The same goes for the reflections from below. The earlier screenshot of a group of Heinkels looks perfect to me...here:



And also it is nice to see that the light reflections from matt surfaces aren't as strong as before...and that panel lines etc. don't reflect light.

Everything has improved a lot in just a couple of weeks!!
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.

Last edited by major_setback; 08-16-2010 at 05:25 PM.
Reply With Quote
  #4  
Old 08-16-2010, 06:29 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

I use VAC (Voice Activated Command) for IL2 and find it to be very reliable. I use it only for controlling the AI however, and I use a trigger switch to avoid mistaken commands. I should think If something like this could be built into the game it would be able to interface with the AI much better, nearly to the point where you can have a conversation with your flight/crew.
Reply With Quote
  #5  
Old 08-16-2010, 05:04 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Romanator21 View Post
The pilots here seem to be to scale.
the pilots seen in some of the most recent WiP screenshots from Oleg are NOT to the correct scale ! this is very obvious by looking for ex at the 109 where he seems to be about 25% to small, previous posts by other observers have already explained why


Quote:
Originally Posted by Romanator21 View Post
As for collision bugs: Oleg stated that this was regarding crew animations. You cannot make the same animation for a Ju-87 pilot who uses a stick, and a Ju-88 pilot who has a yoke.
thats a very confusing way to look at it.

instead maybe perceive it as "whatever the crew/pilot figure is doing in the sim, is physically represented by an animated articulated skeletal figure"

afaik the main problem right now is that with full sized pilots in very small confined spaces (like a 109 pit), the pilot "normal" movements are causing his limbs to poke out through the aircraft structure, and there is no limitation in his movements caused by colliding with the modeled aircraft skin. one short term interim solution for this is to shrink the figure down and hence give him more room to move in

edit: one oddity in all this "crew size" debate is that when viewed from inside an aircraft, the front most crew member in the brittish bomber we saw last week (inside cockpit view) showed his head almost touching the ceiling. so that crew member was roughly the correct size. maybe the "collision bug" is only present on outside views ? (oleg already confirmed the temporary use of smaller crew figures doesnt affect the 1e person views)

Last edited by zapatista; 08-16-2010 at 06:59 AM.
Reply With Quote
  #6  
Old 08-16-2010, 09:08 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

I wonder if we'll be able to give a wave in the cockpit like here..4:30 on the time slide



Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.