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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-13-2010, 03:19 PM
swiss swiss is offline
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Originally Posted by T.}{.O.R. View Post
If I meet someone online and I want to have a chat - he gives me his server TS adress, and I then have to exit or alt tab out of the game to connect. Not needed IMO.
EVERY server I know has it's own TS.
Some still used TS2, but as far I know all of them have upgraded by now.
No problem.

Plus, if a squad shows up, they don't want to be in the public channel(radio chaos).

Honestly I think it'd be very complicated to integrate that in the game - unless you want more confusion



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TS comes as an advantage in dedicated missions, where you can set up different channels and whispers. For every day use, on online dogfight servers - integrated VOIP sets the bar way higher.
Chaos, my friend, pure chaos.
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Old 08-13-2010, 09:04 PM
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T}{OR T}{OR is offline
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EVERY server I know has it's own TS.
Some still used TS2, but as far I know all of them have upgraded by now.
No problem.

Plus, if a squad shows up, they don't want to be in the public channel(radio chaos).

Honestly I think it'd be very complicated to integrate that in the game - unless you want more confusion
How long have you played IL2? Did you as a novice player have a squadron?

I have been playing IL2 online exclusively for 4 years. Last 2 I am inactive (take a wild guess why...), and I can't count how many times it would have been more useful to tell someone what to do than type it. Not to mention what impact it would have on "instant ad-hoc teamwork".

I am fully aware what benefits lie behind squad based TS / Ventrilo communication. But - people that are a part of the squadrons make for less than 10% of online players. I would bet even less than that. And those people generally stick to their TS servers, even when not playing (flying in this case) on their own server. Integrated VOIP would also enable you to communicate on different areas - with people on your TS server and with someone you need to communicate with. "Clear my six" takes mere seconds to shout compared to typing.

I could go on with benefits of integrated VIOP if you'd like.

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Chaos, my friend, pure chaos.
Nothing that can't be avoided by server settings and good administrator interface. Or simply an option to turn the thing off.
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Old 08-13-2010, 09:59 PM
swiss swiss is offline
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and I can't count how many times it would have been more useful to tell someone what to do than type it. Not to mention what impact it would have on "instant ad-hoc teamwork".
Again - every server I know has it's own TS - you have to join it though.

What is the difference to integrated voip?

More expensive to develop, royalties and stuff like that. I suggest they save that money and use it where it's more needed.
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Old 08-14-2010, 02:42 AM
Blackdog_kt Blackdog_kt is offline
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I think Thor means that not everyone takes the time to join the same TS server, but if a second voice comms interface was integrated into the game and joined automatically when you join the server, you would still be able to talk to everyone regardless of whether they had joined different TS servers in the background.

Now that i think of it, a combination of both would also help a lot to filter unwanted information. So for example, i could be flying with my regular group/squad and talk to them via our TS server, but i wouldn't have to alt+tab, join a different one and alt+tab back in the game to request a "clear my six" to someone who was on a different TS server. If it was modelled like a real radio i wouldn't have to worry about adding to the confusion so much either, as the only people who would hear me would be the ones close to my part of the map
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Old 08-14-2010, 09:56 AM
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I think Thor means that not everyone takes the time to join the same TS server, but if a second voice comms interface was integrated into the game and joined automatically when you join the server, you would still be able to talk to everyone regardless of whether they had joined different TS servers in the background.

Now that i think of it, a combination of both would also help a lot to filter unwanted information. So for example, i could be flying with my regular group/squad and talk to them via our TS server, but i wouldn't have to alt+tab, join a different one and alt+tab back in the game to request a "clear my six" to someone who was on a different TS server. If it was modelled like a real radio i wouldn't have to worry about adding to the confusion so much either, as the only people who would hear me would be the ones close to my part of the map
Precisely. It gives us much more options and brings teamwork to a totally different level.

Besides, the very idea IL2 had integrated VOIP all those years ago shows in which direction Oleg was thinking. Nowadays, I believe all you need is to pay for the TS3 license to have it included in the game. There are completely free options as well...
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