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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-13-2010, 01:23 PM
engarde engarde is offline
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has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
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  #2  
Old 08-13-2010, 02:26 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by engarde View Post
has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
1+
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  #3  
Old 08-13-2010, 03:09 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by engarde View Post

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.



So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow : http://www.forestry.gov.uk/fr/INFD-626LBY

Last edited by KG26_Alpha; 08-13-2010 at 03:32 PM.
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  #4  
Old 08-13-2010, 04:21 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow : http://www.forestry.gov.uk/fr/INFD-626LBY
+1

Quote:
Originally Posted by engarde
has anyone stopped to think that the devs may well have modelled the tree info off period photos?
... ...
current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????
Are you suggesting that trees have genetically mutated in the last 60 years?!

(edit: BTW, I thought the trees looked fine height-wise and number-wise)

Quote:
Originally Posted by engarde
I dont actually care about trees in a flight sim, there i said it,
A flight SIMulator has to simulate the ground; the ground has trees; therefore....

And if they're going to do them they may as well do them well (not perfect, mind, but to a standard in keeping with the rest of this excellent game)

Quote:
Originally Posted by engarde
...but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
the old 'either..or' situation again. Who says they can't do both?! Also the current state of air/aircraft pics suggest they're pretty well on the ball. The tree-landscape situation was/is at a less advanced stage. It's right that attention was/is paid to improving them.

Anyway, this whole thing is getting pretty tired now.

Last edited by kendo65; 08-13-2010 at 04:33 PM.
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  #5  
Old 08-13-2010, 06:17 PM
nearmiss nearmiss is offline
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This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.

Last edited by nearmiss; 08-13-2010 at 06:19 PM.
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  #6  
Old 08-13-2010, 06:31 PM
Flutter Flutter is offline
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Default Not trees, houses

Hi Luthier, Hi Oleg,
Seeing the quality of the latest screenshots, I cannot help but wonder:
Will screenshots taken with a machine with a higher end GPU show buildings with specular and parallax mapping?

With the overall quality of everything else, the lack of recessed and shiny windows seems to stick out to me.

I am fairly sure other objects in the sim are already using more advanced materials, and hope that applying them to houses will not hog too much GPU resources.

If this issue has been discussed and answered before, then please accept my apologies for not having read all the latest 12.438 postings.

Flutter
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  #7  
Old 08-13-2010, 09:19 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by nearmiss View Post
This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.
Agreed. The debate unfortunately got polarised ...again (has happened on virtually every topic covered ..and will happen a few times more I'm sure before this is over)

I'll just point out though that the debate fixes on whatever Oleg and Co decide to show us, this time it's trees. A few weeks back it was smoke and flames.

Time to move on.
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  #8  
Old 08-15-2010, 12:20 PM
engarde engarde is offline
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""Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........""

""If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!""

-Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool-

You dont know me. Pwn? Look to your son. Not me.

-If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir-

I would much rather pay for regularly experienced game engine refinments, than rarely exploited environment niches.

I look for air combat, simply.

I dont know it, I just want to be able to reproduce it the best i can.
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