Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Tactics discussions and solutions

Tactics discussions and solutions All you need to win the battle.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-10-2010, 08:45 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

huh?

pygmy makes -20 health on level 1 alone
that is huge

Reply With Quote
  #2  
Old 08-10-2010, 11:48 AM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

Like Z said, it doesn't work on level 5s, though and it costs a lot more mana which you might not have.
Reply With Quote
  #3  
Old 08-11-2010, 12:24 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

ahh
^.^

should play kb:ap again xD
Reply With Quote
  #4  
Old 08-15-2010, 09:00 PM
Minecontrol Minecontrol is offline
Approved Member
 
Join Date: Aug 2010
Posts: 40
Default

Demoness (switching your vulnerable archer troop with their tank)
Shaman
Catapult (you have to take them on immediately as fire is more dangerous than it was in legend)
Goblins (their speed and the way they become hasted when attacked)
Fairies (damage is magical so stoneskin will not help if you use Divine Armor there are also ones which use dispel and DA is an expensive spell)

Ancient Vampires for me were very awkward as i had very high critical chance, there were a few battles where i was forced to use damage spells to thin out a stack of Ancient Vampires as none of my troops (except Red Dragon Fireflood ability) could injure them due to Deaths' Evasion.

Giants are always annoying to fight too, helplessness helps to bring them down quick however.
Reply With Quote
  #5  
Old 10-12-2010, 02:58 PM
ludak021 ludak021 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 33
Default

droids vs necromancers? Sure, it a good idea to take -50% magic units to fight stacks that do magic damage, AoE magic damage mind you

it all depends what level are you, what spells do you have etc. Sure, 100 necromancers in 2 stacks are easy to beat with 150x2 repair droids, but is it easy to do it with 50x2? How about 20x2? Same goes for every other unit.

there is nothing easier that beating that dragon's lair on Montero, when you are level 40 with set of darkness, grinning stack of 200 Black Knights (+3 moral boost, always retalite) with axe of lightning and dragon slayer level 2 cast on them. They will slay those 150 dragons in 3 turns XD

as far as cyclopses go, casting helpness on them makes them tough as butter Casting Hell Breath on your paladins or whatever is going to have a go on them makes cyclopses melt, 10 or 50...doesn't mater, they are going to get 200+ % more damge then usual...

for me, brontors are thougest, especially if you can't magick lock them and they burrow. Pain in the ass reallly :/
Reply With Quote
  #6  
Old 04-07-2011, 10:37 PM
Tianx Tianx is offline
Approved Member
 
Join Date: Jan 2009
Posts: 77
Default

Stacks of Alchemist have been a pain lately for me esp. in CW since they do an AOE poison damage that can hit up to 4-5 units and they can keep recharging their ability.
Reply With Quote
  #7  
Old 12-03-2010, 07:05 PM
klejf klejf is offline
Registered Member
 
Join Date: Dec 2010
Posts: 3
Default

repair droids, definitely

annoying like :M
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.