Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 08-08-2010, 03:14 PM
Trucidation
Guest
 
Posts: n/a
Default

Damage was never the problem, in fact I mentioned quite the opposite if you bothered to understand what was posted in the missile thread. Learn to read. The fact that people think missile ships are "crap" means there is, in fact, something wrong with missiles.

You're simply exploiting the fact that the AI is broken and doesn't respond to damage from sources it can't detect / outside it's radar range. That's not "knowing how to use missiles". That's taking advantage of a bug. I bet if the AI did that to the player (hit you with missiles from far away before you detected them) you'd be crying how the game is stupid.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.