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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I've been thinking about the criticisms of some of the forested areas in pic one, and I think I have actually hit on a possible explanation of why they don't quite "look right". Forested areas tend to have bushes weeds and smaller trees filling in their edges, except on the north side where they tend to be more "scruffy", I think this may be a case of something that we see but don't really notice.
Thinking about this and driving around Connecticut (they don't call this place New England for nuthin') really brought this to my attention. I'm not sure this could be helped without punishing the framerates to much though. |
#2
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Thanks for another great update!
Also on the third floor but looking trees which goes up to the 8th. And I think that comments like "Ohh, that tree wasn't there in 1940, it was planted in october of 1942!" are not constructive at all (if not even idiotic). I believe that we are privileged to see real development screenshots and not "CG trailers" and screenshots with a lots of make up, like most of other developers are showing. Also this is incomparable with lock on or wings of prey, lock on looks like 2D photograph, and wop are strong just in efects, and thats all. Effects are something that comes on the very end. Anyone can made effects screenshot with photoshop and 5 minutes spare time. |
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