+1 I think this will be the beauty of the Modular and modable engine that the "Boyz from Moscow" are building. I think the only limits to SOW will be those built in by Maddox games, and the communities imagination, and I think the latter will be no limit at all. That said, I bet they have something simple and elegant in store for us in this department.
The thing that has impressed me most about Maddox games is their consistent ability to come up with economical (resource wise) solutions to so many problems. The first time that I realized that they had packed twice the sim into half the space as Cfs2 (c700MB v c1.3 Gig) I knew I had stumbled onto something special. I believe my first thought was something like "Damn them Ruskies write some tight code!"
Here's to the Ruskies and their damn fine code!!
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