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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 08-03-2010, 10:09 PM
Trucidation
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You could go through the modules.script files and edit the gun definitions. Reduce other gun types' dispersion and cut down laser damage, especially for the pulse lasers - I freaking quartered laser damage output and although there's a considerable drop in single pass kills they're still quite nasty.

Balance needs working on imho, e.g. I'd up shield regen rate because it currently does very little even for system experts.
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  #2  
Old 08-08-2010, 09:34 AM
sharien sharien is offline
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guys...you just got no frickin idea how to use missiles...
i built a missile spec on hard difficulty and he kicked more ass than anyone else
sure the standard short range missiles are crap...but hell who uses those
fire a LRM or a torpedo into a squad of fighters and theyre ALL gone
anyone remembers the pirate ambush in the mission when escorting those USS transports?
my rockets took them ALL out before they even were able to fire back(not to mention backup was still miles away...)
1 torpedo in the right place can take out multiple squads of fighters...in one shot
so yes missiles are actually quite good
endgame you even get hornets ARLM which have the firepower of the smaller torpedos at an incredible range...with quasar scanner you can nuke out enemies en masse without them knowing what hit em...and just resupply anytime youre empty
oh...and dont use hrimturs...that thing is crap...was always
btw...im missing a gen 5 missile carrier...sth like dragon for missiles(8 missile slots boooyaaa^^)
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  #3  
Old 08-08-2010, 03:14 PM
Trucidation
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Damage was never the problem, in fact I mentioned quite the opposite if you bothered to understand what was posted in the missile thread. Learn to read. The fact that people think missile ships are "crap" means there is, in fact, something wrong with missiles.

You're simply exploiting the fact that the AI is broken and doesn't respond to damage from sources it can't detect / outside it's radar range. That's not "knowing how to use missiles". That's taking advantage of a bug. I bet if the AI did that to the player (hit you with missiles from far away before you detected them) you'd be crying how the game is stupid.
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  #4  
Old 08-14-2010, 09:18 PM
sharien sharien is offline
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seriously...what should a destroyed enemy respond to?
also i find it realistic and not buggy that theyre unable to respond to an attacker they cant see...
also...usually when i fire my missiles the enemies are coming for me anyway...i just get to line a few shots before theyre able to fire
the reason i think missiles are fine the way they are can be brought to the simple truth that ONE missile is able to destroy like a dozen fighters at once if placed correctly and fired by a sufficiently able pilot
usually when im out of missiles the dogfight begins...and hell i dont want to see my missiles detonating there...else my fighters might be caught in the explosion
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  #5  
Old 08-15-2010, 05:13 PM
cursor cursor is offline
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Quote:
Originally Posted by sharien View Post
seriously...what should a destroyed enemy respond to?
also i find it realistic and not buggy that theyre unable to respond to an attacker they cant see...
So its realistic a patrol just flies without deviating from course when a rocket kills half of them?? sorry but that sounds totally wrong. In real life (since we're talking about "realistic") if some bullet flies out of nowhere and hits a soldier you can bet his squad is gonna dive into a ditch or duck behind something. Their not just gonna keep on going like nothing happened...... which is exactly what the game is doing.

Of course you are 100% right if the enemy is dead then they can't respond lol. But if there are any survivors dont you think they find it strange half of them got taken out by a random missile out of nowhere? "Boss, some freak explosion killed John and Tim and nearly took us out as well, what do we do??" "nothing" You can't seriously mean that's realistic?? Since the game is in space its not like they can duck behind something but it isnt hard to imagine what YOU would do in that situation. Scatter or run like hell back to base.
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  #6  
Old 08-15-2010, 05:51 PM
sharien sharien is offline
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k you got a point...they really should run like hell...
anyway...i never got that survivor problem...when you fire a ARLM or torpedos into an enemy squad there are no survivors...at least there usually were none when i did...
i just wanted to point out that missiles are fine the way they are...theyre not "any engagement" weapons but a way to take out many enemies at once out of an enemy squad with high numerical advantage

and seriously...giving everyone more rockets does not make it balanced...since AI rarely is able to defend itself against missiles...while my squad usually gets immune to them...
get everyone a cerberus and at least a little knowledge of electronics and there are no enemy missile hits...
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  #7  
Old 08-17-2010, 04:09 AM
Unknown treat Unknown treat is offline
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Just wondering, what missle (or torpedo) do hou use to blow that many fighters at once ?
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