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  #1  
Old 07-16-2010, 08:19 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Riceball View Post
I think the folks at Activision are a little bit more wise than the fools at 1C.

Looking foward to this probably more than I did BoP. With MUCH more hope.
Not very wise to call 1C fools especially when this is their forum. Plus you must be a little misunderstood. The publisher and the reason for lack of support was because of 505 so if anyone was to blame it would be them. They are the ones that didn't give you the patch.

Last edited by trk29; 07-16-2010 at 08:22 PM.
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  #2  
Old 07-16-2010, 09:59 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Originally Posted by trk29 View Post
Not very wise to call 1C fools especially when this is their forum. Plus you must be a little misunderstood. The publisher and the reason for lack of support was because of 505 so if anyone was to blame it would be them. They are the ones that didn't give you the patch.
I wouldn't blame 505 either. Look at Red Dead Redemption. It sold millions and yet they still have to lay off staff. I think the console manufacturers put up far too many boundaries to make patches for games feasible, especially under these economic conditions.

Which is why I'm such a PC fanboy.
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  #3  
Old 07-17-2010, 02:03 AM
trk29 trk29 is offline
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Originally Posted by Zatoichi_Sanjuro View Post
I wouldn't blame 505 either. Look at Red Dead Redemption. It sold millions and yet they still have to lay off staff. I think the console manufacturers put up far too many boundaries to make patches for games feasible, especially under these economic conditions.

Which is why I'm such a PC fanboy.
So if you wouldn't blame 505 which is who published the game world wide then who would you blame? Sony gave us the patch and Microsoft got left out.

It comes down to the publisher whether or not the patches go out, and how much money it's going to cost which is where I see your point since the console companies charge the publishers to put out patches and dlc. In the end 505 didn't want to pay or they didn't see green numbers.

About Red Dead Redemption. That game was huge and took five to six years to make. I bought it and thought it was cool but I sold it and that is one of two games I have ever sold except for HAWX. After the game comes out it doesn't make sense to keep a bunch of people on payroll if they don't need them. It's just like any other project in the world. You hire people to make your product or design and once the project is over and there is nothing or a whole lot to do, you get rid of the people you don't need anymore. If they make a sequel to that game they already know the formula for the first one and then they will make the second game with as little people as it takes to make more of a profit.

Evidently 505 made all the money they thought they were really going to make and then pulled the plug to go make some stupid game like Naughty Bear.

Last edited by trk29; 07-17-2010 at 02:09 AM.
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  #4  
Old 07-17-2010, 09:46 AM
winny winny is offline
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I read somewhere recently that it costs $10,000 to release a patch with MS and sony and that is per region, so for a full worldwide update you're looking at $80,000 to cover 4 regions over 2 platforms...this seems rather expensive and is supposed to discourage publishers from patching too often.

The fact that rock star had to lay people off has probably got more to do with getting rid of some of the fat that most companies seem to have gained since the 90's because they thought (like everyone else) that they'd just keep making more and more money and get bigger and bigger.

If the $10,000 is true then 505 saved $40,000 by not releasing to MS... which they probably spent on Naughty Bear.

As for no sim mode in the Apache game.. Anyone else wondering if MS's peripherals issues have anything to do with this.. It's gotta be pretty hard to get the full set of controls for a helicopter onto a game pad?
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  #5  
Old 07-17-2010, 11:31 AM
trk29 trk29 is offline
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Originally Posted by winny View Post
As for no sim mode in the Apache game.. Anyone else wondering if MS's peripherals issues have anything to do with this.. It's gotta be pretty hard to get the full set of controls for a helicopter onto a game pad?
I think for the perfect set up (hopefully) we will get to assign key commands like we did with BOP after the update.
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  #6  
Old 07-17-2010, 09:25 AM
olife olife is offline
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hello guys

very good to have an helicopters sim in ps3,new experience,new flying machines,new weapons,new war theathers and new fun!!!if this new game is as good as bop (no doubts for me) ,for sure it will be a great game,in fact i will buy it!!!even if i prefer the ww2 planes it is a good idea to do an helicop sim!!can' t wait!!!!!!!!!!!
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  #7  
Old 07-18-2010, 02:20 AM
xX-SiLeNcE-Xx xX-SiLeNcE-Xx is offline
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Right now I am crying tears of joy. The co-op is going to b AWESOME!
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  #8  
Old 07-18-2010, 02:35 AM
The_Goalie_94 The_Goalie_94 is offline
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Originally Posted by xX-SiLeNcE-Xx View Post
Right now I am crying tears of joy. The co-op is going to b AWESOME!
Its going to be pretty good. I think it would be better with more then one helo.
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  #9  
Old 07-18-2010, 06:08 AM
Mage_016 Mage_016 is offline
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There's nothing about this at yuplay. Except one from infinitestates under bop topic. Maybe activision don't want that the developer is in direct contact with gamers. That way they cant tell us that where and what direction are things going. That was one problem with bop, we knew what to expect form devs, but the publisher messed things up. So, we knew that the publisher was one to blame and maybe out of money for bop project. As I said activision is more professional and I think Gaijin must be very careful with this kind of publisher if they want to continue cooperation with them. So the forum will be there but I'm sure that it will be under direct control of activision.

Last edited by Mage_016; 07-18-2010 at 06:11 AM.
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  #10  
Old 07-18-2010, 06:59 AM
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bobbysocks bobbysocks is offline
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a guy i work with is an Apache jock....guess i am going to have to hit him up for pointers....
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