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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Clearly what the engine should do is calculate the quantities of precipitation and sunshine received with respect to a calendar of seasonal crop planting/harvesting and extrapolate the level of colour saturation and height of the grass and crops.
It should also take into account whether Farmer Jarge has decided to plant more wheat rather than mustard seed depending upon the predictions of the 1939 Almanac and war-time production priorities. It should estimate the likelihood of Farmer Jarge having taken in the crop depending upon the prior days' weather, local ale festival dates (two day hangover recovery-time), and whether his ewes came down with foot-and-mouth disease (the likelihood of this would have to be determined by a separate but reklated algorithm, obviously) and precluded him from attending to his crops. In addition, the algorithm used to calculate the breakdown/wear rate of aircraft could be applied to Farmer Jarge's farm equipment and horses/oxen to assist in the determination of field colour and length. Finally, it would be nice to see derelict cars/poles/other obstructions placed in Farmer Jarge's South-East English fields in response to mandated precautions against German invasion gliders. Naturally, the number of said obstructions should gradually increase over time as it would be a total immersion killer to see the fields suddenly populated overnight with obstructions that had not been there the previous day. While I'm thinking of it, it would be nice if the trees could bud/bloom/blossom in spring in accordance with their type and, conversely, change colour and lose their leaves in the fall in accordance with their type, the weather, the altitude of said trees, and local microclimates. I hope this is not too much to ask, Oleg. All I really want is for the most realistic flight simulator possible. One which would be virtually identical to the real world, only I would be 6'1" and have a slight sexy scottish burr notwithstanding an education at Eton. |
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#2
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![]() Despite some saturation from age, this is an ok example |
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#3
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The color shade thing is pretty far down on my list of things I am looking forward to.
Shades are different on different computers. I see it all the time going form office to office when they all have the same background. One monitor will look washed out, another will look too vibrant. There is nothing a combat sim could do about that. Most systems have some way of adjusting color. Some games have sliders to adjust colors, saturation, and such. All Oleg needs to do is get it close and he will never please everyone unless they adjust their system. Flight models, damage models, frame rate savers, good mission infrastructure, multiplayer support....those things are what will make or break the game. I'm not saying that people who are knocking the colors are wrong, just that those things are easy tweaks for the programmers and end users. Splitter Last edited by Splitter; 07-12-2010 at 06:26 PM. |
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#4
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you do have a point tho, hardly anybody uses high end CRT anymore (still the best display technology), and even within lcd brands/models there is a significant variation. also most commenting on screenshots in this forum wont have calibrated their monitors, or even know how to do it. oleg's gfx team does still use crt's for that exact reason. yeps, fully agreed. which is why oleg keeps emphasizing the scenery shots he has up to now been posting are wip (including the colors used). this doesnt mean we cant comment on what real english summer scenery looks like Last edited by zapatista; 07-13-2010 at 05:33 AM. |
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#5
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#7
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-Eries |
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#8
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__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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#9
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oleg ,,,,i see that you moddelled the walrus and sunderland in green and grey camo ....these were the colours for 1941 ,,the green / brown and sky were used upto then by raf commands .the defiant was used as a night fighter in late 1940..day fighter till then....hope this acn help u in anyway,,,,,ps,,cant wait for the release m8 great work to you an your team
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#10
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More importantly the fishies should be correct with accurate swim models and respond appropriately to the bait used by the player |
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