Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 07-10-2010, 07:03 PM
Crni vuk Crni vuk is offline
Approved Member
 
Join Date: Apr 2010
Posts: 185
Default

I agree in a defensive style the T29 can prove to be a nasty obstacle. Or at least to keep the heavy tanks bussy enough so you can find a way to take them out with infantry, artillrey or flanking. But its just way to expensive for what you can do with it in the game. Youre in a better position eventualy with a few M36 jacksons waiting for some ambush or Pershings with infantry. Or another artillery unit etc. With the Tiger II you dont have much of that kind of problem. Its a killer weapon. If used correctly. Its for a heavy vehicle extremly versatile deployable.

At the moment when playing the US/Brits/Japs its better to keep up so much preasure on the Germans so they wont get a chance to use the Tiger II then to eventualy trying to counter it with your own heavy tanks. Thing is in a match with somewhat equal skill the match is easier for the Axis then compared to the other nations simply cause they have access to so many different forms of equipment. Be it with the Sturmtiger artillery (its more used like a tank hunter in game ...) or the Tiger II super heavy tank. And when people know that you are trying to wear them down they will take advantage from that. Thing is with playing the axis you simply have no reason to "wear" the enemy down so much cause you know nothing they can bring up in the field will take out your heavy armor from the front.


----


Quote:
Originally Posted by Korsakov829 View Post
The weakness with all US tanks is the side armor. A 45mm can punch a hole in the side of most of their tanks, even the little 20mm Luchs can tear holes in a Shermans rear. A head on rush is suicide against the T29, the only way to deal with one is a side shot or a few grenades to the engine. Unless you get a good chance its best to leave a T29 alone. The only tank of theirs I've had problems piercing the side is the Pershing.
I am not sure if that is a trait only specificaly tied to the US vehicles as weak sides are usualy present with most armored vehicles. Except the Tiger 1 eventualy which is well enough protected to be even from the side hard to penetrate by any gun smaller then 75mm. But most of the tanks are quite vulnerable to shoots to the side. Like they should be. ~ I still think though the heavy tanks are not weak enough to side shoots! To many time you get a perfect chance to shoot their side just to see the shoot doing nothing at all. Even on max distance for example a T34/76 should have a good chance to penetrate the 40mm of the Panthers side up to 1000m. And the T34/85 anyway!.

Quote:
Originally Posted by Korsakov829 View Post
The British tanks are not all that great. They got the numbers, I got the Jagdtiger. The Japaneese tanks are alright, got to love that mortar on a truck. I am against a balanced game. If the only thing different with the IS3, King Tiger, and T29 was the appearance, it would make Men of War a horrible game.
Of course I can agree with that. Hence why I think the balance to the game should be brought by the points a unit costs. And making the Tiger II just the same or almost the same points like the other units is not that good in my eyes it should be more around 140 points. Even when I have the chance to play on the axis side. It just happens that in such situations the medium armor/equipment gets not used very frequently and most just go for the big guns. Which is not completely wrong. But it should be really something you have to consider. To bring in the Tiger II in the battle takes often enough the tactic out of the game just like a senesless artillery spam for example. But thats my oppinion.

Thing why I see the Germans as slightly overpowered right now is cause they have a wide range of tools to choose from artillery, to infantry and tanks. With the Elefant as excelent tank hunter better then the Jagdpanther since it cant be killed from the front by the ISU that easily and it is much cheaper then the Jagdtiger. The Tiger II without any doubts is the overall best heavy tank in the game. And for the medium ranges and armor you have the Panther and Tiger. I rarely see the Panzer IV H in action though. But thats cause its unrealisticaly modeled in my eyes. The panze IV H has already trouble facing the KV tanks and T34s when in reality it had not. But thast a whole different story. With the infantry for example one thing I dont understand is why other nations dont get rockets as well while the German assault infantry AND paratroopers get access to powerfull anti tank rockets. There should be more piats and bzookas in the British and US arsenal as well. At least with their elite troops.

Quote:
Originally Posted by KnightFandragon View Post
...
THe centurion is extremly versatile if used more like a medium/heavy vehicle then a super heavy vehicle. Its really more something to beat the Panther or Tiger 1 with success. As said. When you play on the British you really have not much to counter the Tiger II, Elefant of Jagdtiger. Except for the tortoise. But thats 1 vehicle!
Reply With Quote
  #2  
Old 07-10-2010, 08:26 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

That toroise can't penetrate the front of the Jagdtiger. The best you can do against the Jagdtiger is disable its gun or flank it. The Jagdtiger should last about 15-60 minutes before giving in to a shot from the side or rear.

A T34/76 against a Panther never did it for me. I take a T34/57 or T26 and hit the rear. All tanks have a unique property and flaws. The IS3 is fast and can take most hits, the King Tiger has a good gun but slow turret, and the T29 has a good gun but is overall very slow.

You just need to use the tanks right, using set tactics for each nation.
USSR = Fast tanks and infantry rushes.
Germany = Strong durable tanks followed by infantry.
USA = Many good medium tanks side by side.
Great Britain = Artillery followed by light tanks.
Japan = Heavy mortar support, cheap tanks covering infantry with AT mines.
Reply With Quote
  #3  
Old 07-10-2010, 10:47 PM
Crni vuk Crni vuk is offline
Approved Member
 
Join Date: Apr 2010
Posts: 185
Default

yeah but I just think scoring a hit to the flank of tanks is way to hard. I mean had so many times where for example a Tiger 1 was not able to penetrate the side of the IS1, IS2 etc. Or a T34785 could do no damage to the Panthers side, regardles of a clear hit. Only cause the game decided that the shell had not enough "force" to punch trough the armor. Thats the thing when you try to play the game somewhat with realism in mind ... took me some time figure out that MoW has more or less its own rules.

I mean I am not saying that everything should be simply like in real otherwise the Pak44 would simply rule the battlefield. But side shoots should be somewhat more obvious. That would also force people to not just spam the heavy armor as you would loose it faster.
Reply With Quote
  #4  
Old 07-11-2010, 01:28 AM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

Getting a hit on the side of a tank is easy. Just drive next to its side and shoot at it. If all else fails, just throw something at the tank, like a grenade or TNT. A Tiger or Panther you might have a hard time against.

Just shoot the thing and hope it blows up.
Reply With Quote
  #5  
Old 07-11-2010, 02:24 PM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Quote:
Originally Posted by Crni vuk View Post
With the infantry for example one thing I dont understand is why other nations dont get rockets as well while the German assault infantry AND paratroopers get access to powerfull anti tank rockets. There should be more piats and bzookas in the British and US arsenal as well. At least with their elite troops.
The Stormtroopers have Panzerfaust and those were common...kinda like the US and Trucks.... The Allies have thier Bazookas and Piat soldiers..they have Rockets..they seem pretty powerful enough, atleast when they get shot at me. Sadly, ive lost about 5 King Tigers to 1 Zooka shot to the side haha, yeah im terrible w/ Infantry cover....=P
Reply With Quote
  #6  
Old 07-12-2010, 09:32 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

Group squads with tanks/artillery and the squad will move with the tanks when ordered to. A double click will tell the tank to proceed at full speed, and your infantry will fall behind. Grouping tanks and squads together is a safe thing to do when advancing, but won't always keep your tank safe.

The safest thing you can do with tanks is go slow, use officers to spot men in bushes, over small hills, etc. Have 3 man squad left and right of your tank, and a mine sweeper up front. If your tank has a MG turret, make it face the back so nobody sneaks up on you with TNT or a grenade.
Reply With Quote
  #7  
Old 07-12-2010, 09:44 PM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Ive done that and it results in me running over my guys with my tank b/c they dont move out of the way and when im moving im not going to lose my tank or risk getting hit b/c one guy wants to get in my way haha....-5pts is more worth it to me then -100 hahah..yeah I value my armor more so then my infantry...its evil, I know
Reply With Quote
  #8  
Old 07-12-2010, 09:49 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

I've never run over any of my own guys, except for that one time where I ran over 7 of my own D1s on purpose.

A tank without cover on at least one of its flanks makes it vulnerable to a charge.
Reply With Quote
  #9  
Old 07-12-2010, 09:54 PM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

One other option I found but never use due to not having tons of men, is camp guys on the back...alot of tanks can have tank riders and on the rear you get back and side views from the men. That solves 2 of my problems....running over my guys and it gives me rear cover. However, I rarely play Allieds and alot of German tanks can only carry like 2-3 guys, both of which sit on one side and when I buy men they are only Stormtroopers so I cant spare men to be tank riders. And lolz, why run over ur own D1s? They run out of ammo?
Reply With Quote
  #10  
Old 07-13-2010, 04:26 AM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

The problem with riding guys on the tanks is that they cant shoot.

I ran over my D1s because they ran out of ammo. I fired 500+ 152mm HE shells at a Jagdtiger in 20 minutes which only detracted it. Tried to reload but with so many D1s its hard to reload easily.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:56 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.