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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-09-2010, 10:41 AM
ChrisDNT ChrisDNT is offline
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Not bad, but it would be cool for the finished game to have colors which look like the colors of the described area. I hope also that the final trees will be improved and that the land textures will have more resolution.
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Old 07-09-2010, 11:11 AM
Flanker35M Flanker35M is offline
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S!

Nice shots. Enjoy your vacation
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Old 07-09-2010, 11:15 AM
Ploughman Ploughman is offline
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Very unexpected content in this one. Looking very nice even at this stage. Enjoy your time off.
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Old 07-09-2010, 11:22 AM
krz9000 krz9000 is offline
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just to make sure everyone get it right...this is no sunset....the time is frozen but the camera moves upwarts to the sky. im pretty surprised in a very positive way that oleg decided to go the "sphere" model of the planet. that really opens up possibilities well done team oleg!
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Old 07-09-2010, 11:37 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by ChrisDNT View Post
Not bad, but it would be cool for the finished game to have colors which look like the colors of the described area. I hope also that the final trees will be improved and that the land textures will have more resolution.
Quote:
Just to remind: still WIP
.
  #6  
Old 07-09-2010, 11:55 AM
KOM.Nausicaa KOM.Nausicaa is offline
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This update is highly fascinating. If i understand correctly, the game world is curved like the shape of the earth, even if the game map is limited. And more, engine renders up to the limit of space and maybe even beyond. That opens thrilling possibilities -- wow!

Ah and sunset screenshots look all superb. Photographic quality there, congrats !
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Old 07-09-2010, 01:21 PM
Sutts Sutts is offline
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Thanks for the great update Oleg and have a relaxing break.

These shots demonstrate just how advanced Oleg's new engine is. The possibilities for such an engine are incredible. It's easy to forget how far we've come when we get caught up in all the nit picky details.

The shadows on the landscape at different times of day are simply mindblowing.

Having said that, I do hope the airfield grass is toned down a bit
Something like this would be great...
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File Type: jpg Lympne.jpg (58.2 KB, 238 views)
  #8  
Old 07-09-2010, 11:52 AM
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mazex mazex is offline
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Quote:
Originally Posted by ChrisDNT View Post
Not bad, but it would be cool for the finished game to have colors which look like the colors of the described area. I hope also that the final trees will be improved and that the land textures will have more resolution.
From what I understand they are using Speedtree (?) - a third party "vegetation 3D api", and they are working with them on some problems with distance rendering of trees. Speedtree are experts in this area (most major game titles use their trees) so I suppose they will fix it... Oleg said some time ago that they have the trees at "low render settings" now while tuning them.

/Mazex
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Old 07-09-2010, 12:50 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by ChrisDNT View Post
Not bad, but it would be cool for the finished game to have colors which look like the colors of the described area. I hope also that the final trees will be improved and that the land textures will have more resolution.
What would the right colors look like?

I think resolution on surface textures are good enough for today's video card memory amount. After all we're talking about a flight sim.
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Old 07-09-2010, 12:54 PM
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philip.ed philip.ed is offline
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What would the right colors look like?

I think resolution on surface textures are good enough for today's video card memory amount. After all we're talking about a flight sim.

Hmm, it doesn't look as good as RoF or WoP in the terrain part (I'm not talking about the first 2-sets of pics that Oleg posted BTW) so I think that it still can aim higher in that part.
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