Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #171  
Old 07-07-2010, 05:33 PM
olife olife is offline
Approved Member
 
Join Date: Aug 2009
Location: france
Posts: 972
Default

Quote:
Originally Posted by Zatoichi_Sanjuro View Post
Here it is from the P-51D's perspective:





I think everyone accidentally capped the airfield in all the matches.
great videos!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
really good!!!
Reply With Quote
  #172  
Old 07-07-2010, 08:34 PM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default Last Man Standing, cont.

The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!
Reply With Quote
  #173  
Old 07-08-2010, 08:17 AM
vdomini vdomini is offline
Approved Member
 
Join Date: Feb 2010
Posts: 240
Default

Quote:
Originally Posted by MACADEMIC View Post
The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!
For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.

Last edited by vdomini; 07-08-2010 at 08:31 AM.
Reply With Quote
  #174  
Old 07-08-2010, 09:28 AM
olife olife is offline
Approved Member
 
Join Date: Aug 2009
Location: france
Posts: 972
Default

hello guys

hope all is good for u
yesterday night was a great night of dogfight...and a greaf night of crashs for me!!lol!!!but it was funny and very good!!thanks to all of u guys!!!
hope see u in the bop skies very soon !!

OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!
Reply With Quote
  #175  
Old 07-08-2010, 09:50 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by vdomini View Post
For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.
Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC
Reply With Quote
  #176  
Old 07-08-2010, 10:23 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Thumbs up

Quote:
Originally Posted by olife View Post
OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!
Yes, OLIFE SAN, great games yesterday! Good flying!

MAC
Reply With Quote
  #177  
Old 07-08-2010, 11:12 AM
olife olife is offline
Approved Member
 
Join Date: Aug 2009
Location: france
Posts: 972
Default

Quote:
Originally Posted by MACADEMIC View Post
Yes, OLIFE SAN, great games yesterday! Good flying!

MAC
thanks teacher!!u too!!!!!!!!!!!!
Reply With Quote
  #178  
Old 07-08-2010, 11:17 AM
olife olife is offline
Approved Member
 
Join Date: Aug 2009
Location: france
Posts: 972
Default

for the story the 721 ku kamikaze squadron was born in october 1944 at konoik air base in japan
the 721 ku pilots realised a suicide attacks at okinawa with the a6m zero fighters and the jet human bombs ohka.
Reply With Quote
  #179  
Old 07-08-2010, 12:29 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
Approved Member
 
Join Date: Aug 2009
Posts: 395
Default

Quote:
Originally Posted by MACADEMIC View Post
Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC
I don't think it should be played in CTA mode at all. You spawn right next to your teammate making it a quick kill, and before everyone knows it the game is practically over. We should just do what we did at the start; play in dogfight mode, everyone makes their way to the airfield, and no one engages until they are over it.

Quote:
Originally Posted by olife View Post
OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!
Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough!
Reply With Quote
  #180  
Old 07-08-2010, 03:02 PM
olife olife is offline
Approved Member
 
Join Date: Aug 2009
Location: france
Posts: 972
Default

Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough![/QUOTE]

i m sure i will be a very good kamikaze pilot!!!!i must be the " crash recordman "!!lol
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.