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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 07-03-2010, 04:04 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Sutts View Post
And finally, flames but no smoke at all:

I think if Oleg gives us a variety of smoke density like he says then we can all be happy in the knowledge that realism has been achieved.
Sutts,

good job on the fire/smoke variation pic's in those aircraft historical shots, it illustrates the scope of "what is real" very well. if you combine that info with the list andywest posted about what combat crews were able to interpret depending on what they saw in types of fires and streaming fluid etc,....

and.......we already know oleg has modeled the engines of aircraft in such detail that various sub components can now be specifically damaged (like cooling system, fuel system, oil pan,etc.. )and lead to certain specific failures (over heating, fuel leak, engine seizure, fires) etc..

then the question arises.....

Dear Mr Oleg,

hope you can answer this question

with the types of engine sub-components damage now possible in BoB (as you have previously confirmed) and you mentioning these will each give a different aircraft performance effect, will some of those same engine component damages( like broken fuel hoses, coolant system or oil hose damages etc), plus the other general aircraft parts damages (like fuel tanks in wings on fire, or munitions in wings exploding etc..), will this combination of factors significantly vary the "visual effects" of flames/smoke and "fluid-streaming" from the damaged aircraft in external view ?



Last edited by zapatista; 07-03-2010 at 04:25 AM.
 


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