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#1
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#2
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Enemey artillery is avoidable. Just keep on the move, unless you got a huge artillery battery emplacement.
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#3
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![]() The Tiger II is in MoW more expensive then the Jagdtiger and Elefant yet there have been more Tiger II produced then Jagdtigers and Elefant together as there have been somewhat around 88 Jagdtigers and 90 Elefants produced (and 50 of those Elefants have been loost at Kursk the rest was send later to Italy or something). Particularly the Elefant was not a own design but just a product of the Tiger I project where they had some 90 Tiger I protoype chassis left and decided to make it a tankhunter before throwing it away. So I think the numbers refelct somewhat how usefull or powerfull a vehicle is in the game as the Tiger II has a very powerfull gun and turret. The Jagdtiger not. Hence why I am confused by the T29 beeing so expensive when it has less chance to take out the Tiger II then the Tiger II the T29. You just have to get close enough and can penetrate its hull while the T29 cant do the same. If anthing the T29 should be cheaper then the Tiger II. Quote:
As for the crew outside the vehicles, while thats a kewl idea in game it wouldnt work that well b/c as soon as it fired it would never get to fire again, And then we would somewhat move to what it is from a realistc point of view. THe Sturmtiger was a extremly rare vehicle with eventualy only 12 or 15 ever built. There was the order from hitler to convert every month 5 tiger tank chassis ~ as that was the base, to the Sturmtiger but this was never ever realised. They had already enough problems to keep the usual production of Tigers and Panthers runing. On the other original idea for the Sturmtiger came from the experience in Stalingrad where the troops demanded a very well protected vehicle with a powerfull gun to simply blow any building or bunker in their path away. Obviously a hit by the 38cm rocket mortar in to a column of tanks would prove devastating as well. One of the few cases where the Sturmtiger saw action was during the Ardenes I think. And here it did struck the enemy very hard when ever it was used simply cause of the phsychological effect of the heavy weapon! As soon the gun fired the one or other round it had emidiately to relocate its position as the enemy would concentrate all its artillery on finding and destroying the vehicle. So If it it happens that you loose your infantry which is reloading the Sturmtiger to enemy artillery fire then its just representing somewhat a realistic behaviour and it means you have to take care when and how to use it. At the moment I have seen so many matches where people blow the IS3 away with it and you cant do anything. Regardless how good you play at that moment while on the other side you cant do anything against the Tiger II or Jagdtiger. So the Germans hvae here a formidable tank killer while the other nations can only duck and cover. But as said thats just my oppinion |
#4
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That must have been what happened to my IS3 last week, blew off the whole turret.
Why would you need to keep reloading the Sturmtiger anywhy and risking such men, why not just keep a supply truck at your spawn and do all the loading before you send the Sturmtiger out, the same with every vehicle. |
#5
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yes thats what usualy happens in matches where its about equal and where neither side had the real option to attack so you end with the IS3 on one side and the Kingtiger on the other. And all you see at that point is eventually the IS3 beeing destroyed by the Sturmtiger ... and again you cant do much about it.
One of the reasons why I dont really play many 600 points games anymore. It just ends in such boring battles. |
#6
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Combat is really boring. The only object of it is to spawn camp, so I don't play it. My IS3 loss that game was my fault, I put it on a hill for all to see.
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