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7,62 Tactical action game, sequel to Brigade E5 |
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I had some spare time at work today and managed to write about 500 lines of code for this new project. I've made some minor changes to simplify matters and I hope it won't piss you off too much
![]() I made it so that ALL skills in the selected class only costs 1 point, think of it as you already had your basic training and you only need some minor adjustments to improve the skill. But for the skills outside your class I made the following cost and divided them into 2 groups, Parameters and Skills: Parameters: Health = 4 Energy = 4 Eyesight = 4 Hearing = 4 Strength = 2 Stamina = 2 Dexterity = 2 Agility = 2 Reaction = 2 Intelligence = 4 Skills: Shooting = 2 Sniping = 4 Gunfighting = 2 HeavyWeapon = 4 Throwing = 2 HandToHand = 4 Camo = 2 Sapper = 4 Medic = 4 Stealth = 4 Maybe we should change it so that the attributes costing 4 costs 3 instead? Since I haven't touched a role-playing board game in more that 25 years, you need to explain things to me as you would a total n00b ![]() ![]() EDIT: I forgot to say, when implementing this into the mod, it will cause some problems with the outsourcedINI mod and i might be forced to remove it. But it needs some testing to make sure and it might only affect a small part of it, time will tell. Last edited by R@S; 06-29-2010 at 06:11 PM. |
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