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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 06-29-2010, 06:00 PM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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I had some spare time at work today and managed to write about 500 lines of code for this new project. I've made some minor changes to simplify matters and I hope it won't piss you off too much

I made it so that ALL skills in the selected class only costs 1 point, think of it as you already had your basic training and you only need some minor adjustments to improve the skill. But for the skills outside your class I made the following cost and divided them into 2 groups, Parameters and Skills:

Parameters:
Health = 4
Energy = 4
Eyesight = 4
Hearing = 4
Strength = 2
Stamina = 2
Dexterity = 2
Agility = 2
Reaction = 2
Intelligence = 4

Skills:
Shooting = 2
Sniping = 4
Gunfighting = 2
HeavyWeapon = 4
Throwing = 2
HandToHand = 4
Camo = 2
Sapper = 4
Medic = 4
Stealth = 4

Maybe we should change it so that the attributes costing 4 costs 3 instead?

Since I haven't touched a role-playing board game in more that 25 years, you need to explain things to me as you would a total n00b Otherwise you'll never get your ideas through, yes, I'm that daft

EDIT: I forgot to say, when implementing this into the mod, it will cause some problems with the outsourcedINI mod and i might be forced to remove it. But it needs some testing to make sure and it might only affect a small part of it, time will tell.

Last edited by R@S; 06-29-2010 at 06:11 PM.
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