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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 06-29-2010, 02:05 AM
clinek clinek is offline
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Quote:
great tactic is to move someone out, then put a trap behind them, and wait with the rest of your units. The Assassin's hop out to backstab, hit the trap, don't backstab, and don't return to where they started.
ha ha ha thats dick. I never thought of that. I would do that strategy more for comedy than anything else. Good idea.

Quote:
For me, the most annoying units are those with damage over time effects, as they get in the way when you're trying for a no-loss victory and they are the only units left. Alchemist is at the top of that list.
yea they are a real pain in the ass. Fear and magic lock is your best bet. i prefer fear most for a few reasons.

1. its chaos magic. i always max out chaos magic before anything else since all yours damaging spells at the beggining of the game that have any real use are chaos spells

2. it last for 4 rounds. That gives you plenty of time to wipe out most threats and then kill the bastards later

3. it only cost 10 mana at level 3. I mean come on, only 10 mana. A mage could shit that out.

4. the enemies cannot attack at all if your army is of a higher level.

5. they changed this in KB:AP but in TL, it causes the enemy not to use any of thier skills.i remeber fighting demoness's in demonis and casting fear on them so that they couldn't use thier swap ability in TL but i tried using that tactic against a group of assasins in AP, needless to say, my units got a knife jabbed up thier asses

for some reason, the dwarven areas seem to be overloaded with cannoneers and alchemist. why? that makes things so difficult when you first go to montero or the dwarven land in TL. put more dwarves, miners, and foreman in the army, not archers.
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  #2  
Old 06-29-2010, 04:16 AM
Razorflame Razorflame is offline
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i love alchemist they always make my game no loss

for simple reasons

let them throw their bottles

cast dispel

then safe it for last

it has no retal

so that can be abused by magic spring
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  #3  
Old 07-19-2010, 09:53 AM
weidox weidox is offline
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Take 1 stack of any bears into your army, and you will always have a no retaliation unit - you will only need to position it well and time it well (against slower melee unit or speed 2 archer in a corner). Then, magic spring and ressurection or phantom with paladins.
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  #4  
Old 07-19-2010, 11:24 AM
N3MES1S N3MES1S is offline
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Brontors are the most hard to kill creatures of the game, specially if u attack em with range units. I remember time ago i needed almost 30 minutes to kill an enemy with a 300 brontors stack. That was just horrible.

Shammans are dangerous units, its the first stack i use to attack before attacking anyone else. Depending on wat units do you have (shammans will attack first cyclops, beholders and something else) u need to kill em fast or not.

¿Black Dragons hard to kill with mage?? dont think so.. they are easy to kill, with mage, warrior or paladin. Dragons are not a real threat. Only if u have thorns or something fire vulnerable in your army.... ^^

cyclops are only dangerous on hard and impossible game modes, when u find a 50 cyclops stack, that is a really tough match, even harder than a 50 black dragon stack. U can put traps for dragons, or u can attack dragons with physical damaging creatures, but cyclops, attacking from distance and with that high universal defense are more hard to kill than dragons.

Bears are not a "no retaliation" units, weidox, u must be talking about some other units. Royal Snakes are no retaliation units, or assasins.

Assasins are easy to kill, u can use a lot of strategies, trap (i used to use the trap "method" xD) , or just dont move and wait till they make their special backstab move (just summon some unit or damage em till they have low stack). Or just move any poison resistant unit if u have no choice.

Pirates, Swordman, Sea Dogs and all the units that can avoide attacks are the most annoying units in the game. They can avoid more than 2 consecutive attacks lol. Thats maybe the only thing that should be fixed (its stupid when u launch 3 attacks on a sea dogs stack and they avoid the 3 attacks... wtf.. ?).

And yes, red dragons are far more dangerous than black dragons. Even if they die faster.

Last edited by N3MES1S; 07-19-2010 at 11:29 AM.
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  #5  
Old 07-19-2010, 01:39 PM
Razorflame Razorflame is offline
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lol dragons easier to kill than cyclopses?

rofl

i rather have a stack fo 50 cyclopses than a stack fo 50 dragons

cyclopses can only hit 1 stack

while a dragon can hit multiple stacks and give them the burning effect
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  #6  
Old 07-19-2010, 08:09 PM
N3MES1S N3MES1S is offline
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yup, on high stacks dragons are easier to kill than cyclops. Its a fact.
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  #7  
Old 07-19-2010, 10:22 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by N3MES1S View Post
yup, on high stacks dragons are easier to kill than cyclops. Its a fact.
i rather fights cyclopses they are alot easier to bug
than dragons
they are a pain in the ass

just place a summon near the cyclops and it will never hurt your real units
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  #8  
Old 07-19-2010, 08:54 PM
clinek clinek is offline
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it all depends on which strategy you use. If you use green dragons with invisibility, the only danger to you are units with really high initiative. Archdemons and furious goblins in particular can really be a pain in the ass when paired with a hero. When you fight the orc heroes on elon, and furious goblins have an initiative of 10, they are the first ones needed to be wiped out, yet there are multiple stacks consisting of thousands each. Needless to say, if they hit you once, you are losing several units. Cyclopses are really easy to kill if you use inivisibility, and in most cases, so are dragons. Thorns can suck to kill like this. All units are beatable with relative ease if you use the right strategy. With thorns, you use dragons (black and red). When fighting assasins, cyclopses, dragons, and such, you use a high initiative unit and invisibility. When fighting elenhel, the mage on elon, or the lizard heroe in montero, you use black dragons to avoid all the spell damage. Finally, when fighting bosses, you use paladins with phantom+ stone skin+ frenzy. When i fought k'tahuu, my paladins ended up with an attack around 250 or so when the fight was finished.

The one thing i noticed is towards the end of the game, you should only be using a single stack of units that have a high speed to run away while dealing damage of time spells like fire arrow, poisen skull, and ball of lightning.
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