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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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it is possible on more in detail about it? ![]() |
#2
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Hello to all
What about variable weather, in a random mode. And depending of the weather affect the engine and the fly. Wind is another fact that is not present in a good weather, wind does not depend of the weather, we can fly in a beautiful day and have a windy day. More realistic AI aircraft in takeoff and landing, the Tupolev TB-3 is the only airplane that in takeoff action the torque acts real, the other AI aircraft are perfectly trimmed. Thank you. |
#3
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Indeed.When AI aircraft is landing seems like a force field is dragging them to the runway.All landings looks exactly the same. |
#4
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I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.
Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#5
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I don't know if this has been mentioned, but when you go to land and you're not the squad leader with a wingman following you, he will follow you straight to the ground and for every other landing will probably end up in the dirt, sometimes even dead. All this with no option to tell him to break off or go around to land himself. I've lost quite a few AI pilots this way and it has been the second leading killer of friendly AI wingmen. You dont get the option to tell him to go land or do something else because you're not the flight lead.
It would be nice to send an order to your wingman wether or not your the squad leader, if someone flies on your wing you should be able to direct him if he isn't able to judge for himself that flying into to the ground to stay with a plane that is attempting to land is a bad idea. I think the best bet would be to be able to tell your wingman "we're here, start your landing routine" or at least have the entire flight acknowledge its RTB time, not follow wingman to death. ![]() |
#6
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I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic. |
#7
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#8
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The stupidity of the situation is that even in a historically faster aircraft I'm forced to fly slower than the AI in a slower plane, just to preserve my engine. This will become even worse in 4.10 if the AI is not limited too. It's neither historical, nor fun. |
#9
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I'm a pure off-liner and nothing peeves me like unrealistic AI engine management (and unrealistic AI behavior in general). As Burdokva said, it's neither realistic nor fun, which means that it's indefensible no matter how you look at it. For you purely on-line folks who don't think that AI behavior is an issue, imagine that there were server settings which allowed the host to turn off complex engine management, engine overheat, blackouts and redouts, pilot head shake, clouds and realistic gunnery for one team but not the others, and that you always had to fly for the disadvantaged team. Would you think that was fair? Would you fly on that server? Last edited by Pursuivant; 07-05-2010 at 02:26 PM. |
#10
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This is not new! Offline players have known for years the AI stinks.
If you want the best offline AI performance there is one air combat sim that will do the job. The BOB II WOV with latest updates. You will experience the most comprehensive AI package you've ever encountered OFFLINE. Gripes about IL2 Offline AI performance are very old news. Offline players have expectations of a much improved AI for the BOB SOW. Last edited by nearmiss; 07-05-2010 at 02:18 PM. |
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