Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-27-2010, 09:12 PM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
4.10 will have more complex engine reliability features, so you can break your engine more easily with bad behaviour.
Forgive me,
it is possible on more in detail about it?
  #2  
Old 06-28-2010, 11:51 PM
P-38L P-38L is offline
Approved Member
 
Join Date: Dec 2007
Location: Medellín, Colombia
Posts: 117
Wink Weather

Hello to all

What about variable weather, in a random mode. And depending of the weather affect the engine and the fly.

Wind is another fact that is not present in a good weather, wind does not depend of the weather, we can fly in a beautiful day and have a windy day.

More realistic AI aircraft in takeoff and landing, the Tupolev TB-3 is the only airplane that in takeoff action the torque acts real, the other AI aircraft are perfectly trimmed.

Thank you.
  #3  
Old 06-29-2010, 04:39 AM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

Quote:
Originally Posted by P-38L View Post
Hello to all

What about variable weather, in a random mode. And depending of the weather affect the engine and the fly.
What you mean?There is already different weather in IL2.

Quote:
Originally Posted by P-38L View Post
More realistic AI aircraft in takeoff and landing, the Tupolev TB-3 is the only airplane that in takeoff action the torque acts real, the other AI aircraft are perfectly trimmed.
Indeed.When AI aircraft is landing seems like a force field is dragging them to the runway.All landings looks exactly the same.
  #4  
Old 06-30-2010, 07:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by Sita View Post
Forgive me,
it is possible on more in detail about it?
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #5  
Old 07-01-2010, 04:59 PM
constant constant is offline
Approved Member
 
Join Date: Jan 2010
Posts: 20
Default

I don't know if this has been mentioned, but when you go to land and you're not the squad leader with a wingman following you, he will follow you straight to the ground and for every other landing will probably end up in the dirt, sometimes even dead. All this with no option to tell him to break off or go around to land himself. I've lost quite a few AI pilots this way and it has been the second leading killer of friendly AI wingmen. You dont get the option to tell him to go land or do something else because you're not the flight lead.

It would be nice to send an order to your wingman wether or not your the squad leader, if someone flies on your wing you should be able to direct him if he isn't able to judge for himself that flying into to the ground to stay with a plane that is attempting to land is a bad idea.

I think the best bet would be to be able to tell your wingman "we're here, start your landing routine" or at least have the entire flight acknowledge its RTB time, not follow wingman to death.
  #6  
Old 07-02-2010, 06:12 AM
Burdokva Burdokva is offline
Registered Member
 
Join Date: Mar 2010
Location: Sofia, Bulgaria
Posts: 7
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
Again, could you please limit the AI too? Not everyone is flying online, and the AI is difficult enough to combat (I dare say that Ace AI is better than the average human pilot online, from my short experience on the servers).

I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic.
  #7  
Old 07-02-2010, 09:33 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Quote:
Originally Posted by Burdokva View Post
Again, could you please limit the AI too? Not everyone is flying online, and the AI is difficult enough to combat (I dare say that Ace AI is better than the average human pilot online, from my short experience on the servers).

I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic.
I do not agree. May AI could manage his plane energy better, but never an average online player is more easy to combat than an AI. Human players are much better.
  #8  
Old 07-04-2010, 01:17 PM
Burdokva Burdokva is offline
Registered Member
 
Join Date: Mar 2010
Location: Sofia, Bulgaria
Posts: 7
Default

Quote:
Originally Posted by Ernst View Post
I do not agree. May AI could manage his plane energy better, but never an average online player is more easy to combat than an AI. Human players are much better.
You don't need to agree. I don't want this to be enforced upon players, but I do want it as an option. And yes, AI is harder. A human pilot may be better than me, but if he's worse, I will shoot him down - instead of chasing him for 40 minutes, engine flat out, until it dies.

The stupidity of the situation is that even in a historically faster aircraft I'm forced to fly slower than the AI in a slower plane, just to preserve my engine. This will become even worse in 4.10 if the AI is not limited too.

It's neither historical, nor fun.
  #9  
Old 07-05-2010, 01:46 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Burdokva View Post
The stupidity of the situation is that even in a historically faster aircraft I'm forced to fly slower than the AI in a slower plane, just to preserve my engine.
+1. AMEN! Ditto! Seconded! Priority One!

I'm a pure off-liner and nothing peeves me like unrealistic AI engine management (and unrealistic AI behavior in general). As Burdokva said, it's neither realistic nor fun, which means that it's indefensible no matter how you look at it.

For you purely on-line folks who don't think that AI behavior is an issue, imagine that there were server settings which allowed the host to turn off complex engine management, engine overheat, blackouts and redouts, pilot head shake, clouds and realistic gunnery for one team but not the others, and that you always had to fly for the disadvantaged team. Would you think that was fair? Would you fly on that server?

Last edited by Pursuivant; 07-05-2010 at 02:26 PM.
  #10  
Old 07-05-2010, 02:15 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

This is not new! Offline players have known for years the AI stinks.

If you want the best offline AI performance there is one air combat sim that will do the job. The BOB II WOV with latest updates. You will experience the most comprehensive AI package you've ever encountered OFFLINE.

Gripes about IL2 Offline AI performance are very old news.

Offline players have expectations of a much improved AI for the BOB SOW.

Last edited by nearmiss; 07-05-2010 at 02:18 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.