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| Tactics discussions and solutions All you need to win the battle. |
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#1
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Last edited by Sanctuary; 06-24-2010 at 03:09 AM. |
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#2
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I think Sanctuary didnt mean that. Cuz kitting is Basic on AP for advance on hard and impossible modes. If Sanctuary loses units when kitting, hes doing something wrong. Im tired of play games on impossible difficulty and i always kitie the islands as much as possible. And i never lose any unit. |
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#3
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Okay, first of all, there are 3 (I think) maps to Verona that you might exist for your (maybe four).
1) Scarlet Wind. Near to where Richard is hanging out. 2) Bola. On the side of the path between the barbarian 'village' and the area with the Wife. 3) Rusty Anchor, in the little mini graveyard 4) ?? I think there is another option in Rusty Anchor on the little sandlot to the left of where you spawn there. You do NOT need to KITE, necessarily, to beat these forces with no loss, but you may need to use better strategies. Remember that no losses isn't just about having more troops, it's about using troops that don't die. You have ogres, do you have stoneskin? Could you combine stoneskin, mana spring, and heal to keep them alive (And spam mystic eggs?) This is sometimes an option. Do you have fear to keep bad guys off your ogres for a loong time? Could you phantom paladins for a lot of healing? Sometimes less is more, don't bring crap units that aren't going to help, and fight a long, but careful, battle. It can work. |
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#4
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I didn't have phantom or target and it *could* have been an issue with how I built my Mage early on, but I'm not sure how much different I could have made it to make a difference. I had rank 1 higher magic and rank 1 transmute. Regardless, I started over yet again and have all but the last two maps and I was able to kite my way to all of them AND gather around 1850 leadership before my first battle. I'm sure skill is a factor, but luck is as well. Last edited by Sanctuary; 06-25-2010 at 03:53 AM. |
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#5
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The only reason I am bringing up the all important fundamentals, is because they served me well enough on all three (one of each class) of my no loss impossible runs. And I never kited a map.
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#6
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Right now I'm playing as a Mage and have Necromancers, Demonologists, two Black Dragons, 36 Black Knights and 15 Paladins and I don't think the group composition is all that synergistic, but it's certainly very good. I could probably get far with just the dragons alone and playing from the spellbook, but hindsight and all that...since I didn't know I would find the dragon eggs so early. I also read about how to change the Call of the Colossus creature that's summoned for future reference. Last edited by Sanctuary; 06-25-2010 at 03:25 AM. |
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#7
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Yeah, that looks like a lot of good units that don't combine at all well. Can't only give extra turns to the demonologists, can't use paladin's rezz ability except on the demonologist, Paladin's and black knights get left behind while black dragon does most of the work.
As for restarting combats, I don't really do it that often. Only for big tough battles, I might try 2 or 3 times if things don't go well. Are you also doing a 'no reload' run? |
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