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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 06-24-2010, 03:05 AM
Sanctuary Sanctuary is offline
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Quote:
Originally Posted by Razorflame View Post
it's possible to kite all


some are just harder

u just have to "hug" it
(i tried it on different playthrough and everything was kiteable)

indeed some are very hard
but nonetheless possible
but kiting is weak

only use it as last resort
Yeah well I'm not entirely sure how you're supposed to be able to beat packs that have a lot of Beholders/Archers or a Cyclops or two without having a larger army or enough leadership to be able to pick up the tier 4-5 units when all that's available is a very small pack of Inquisitors. If all I were trying to do was beat the game on impossible I wouldn't kite much at all, but I'm going for no loss and with weak units against some packs on completely open maps it literally seems "impossible" without getting a few levels and flags.

Quote:
well assuming he kitted as much as possible his army got weaker in the long run

kitting is bad
since u leave yourself weaker
How so? I'm just running around gathering experience and flags before my first fight. What exactly am I missing out on that would leave me weaker when I'm not losing units? I'm not going for record time on my first impossible no loss playthrough, so I can worry about it when I attempt that. I want to actually beat it no loss first.

Last edited by Sanctuary; 06-24-2010 at 03:09 AM.
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  #2  
Old 06-24-2010, 12:28 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by Sanctuary View Post
Yeah well I'm not entirely sure how you're supposed to be able to beat packs that have a lot of Beholders/Archers or a Cyclops or two without having a larger army or enough leadership to be able to pick up the tier 4-5 units when all that's available is a very small pack of Inquisitors. If all I were trying to do was beat the game on impossible I wouldn't kite much at all, but I'm going for no loss and with weak units against some packs on completely open maps it literally seems "impossible" without getting a few levels and flags.



How so? I'm just running around gathering experience and flags before my first fight. What exactly am I missing out on that would leave me weaker when I'm not losing units? I'm not going for record time on my first impossible no loss playthrough, so I can worry about it when I attempt that. I want to actually beat it no loss first.

I think Sanctuary didnt mean that. Cuz kitting is Basic on AP for advance on hard and impossible modes. If Sanctuary loses units when kitting, hes doing something wrong. Im tired of play games on impossible difficulty and i always kitie the islands as much as possible. And i never lose any unit.
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  #3  
Old 06-24-2010, 10:22 PM
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Zechnophobe Zechnophobe is offline
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Okay, first of all, there are 3 (I think) maps to Verona that you might exist for your (maybe four).

1) Scarlet Wind. Near to where Richard is hanging out.
2) Bola. On the side of the path between the barbarian 'village' and the area with the Wife.
3) Rusty Anchor, in the little mini graveyard
4) ?? I think there is another option in Rusty Anchor on the little sandlot to the left of where you spawn there.


You do NOT need to KITE, necessarily, to beat these forces with no loss, but you may need to use better strategies. Remember that no losses isn't just about having more troops, it's about using troops that don't die.

You have ogres, do you have stoneskin? Could you combine stoneskin, mana spring, and heal to keep them alive (And spam mystic eggs?) This is sometimes an option. Do you have fear to keep bad guys off your ogres for a loong time? Could you phantom paladins for a lot of healing?

Sometimes less is more, don't bring crap units that aren't going to help, and fight a long, but careful, battle. It can work.
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  #4  
Old 06-25-2010, 02:36 AM
Sanctuary Sanctuary is offline
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Quote:
Originally Posted by Zechnophobe View Post
Okay, first of all, there are 3 (I think) maps to Verona that you might exist for your (maybe four).

1) Scarlet Wind. Near to where Richard is hanging out.
2) Bola. On the side of the path between the barbarian 'village' and the area with the Wife.
3) Rusty Anchor, in the little mini graveyard
4) ?? I think there is another option in Rusty Anchor on the little sandlot to the left of where you spawn there.


You do NOT need to KITE, necessarily, to beat these forces with no loss, but you may need to use better strategies. Remember that no losses isn't just about having more troops, it's about using troops that don't die.

You have ogres, do you have stoneskin? Could you combine stoneskin, mana spring, and heal to keep them alive (And spam mystic eggs?) This is sometimes an option. Do you have fear to keep bad guys off your ogres for a loong time? Could you phantom paladins for a lot of healing?

Sometimes less is more, don't bring crap units that aren't going to help, and fight a long, but careful, battle. It can work.
I'm not trying to sound argumentative or "know it all", but the concepts you've outlined are extremely basic and of course I know what to use on a "tank". The simple fact is that I can only heal, recast stone skin/mana spring so many turns before mana actually starts becoming an issue and I have to chose between mana spring (which still leads to attrition), stone skin and a heal, none of which really helps when I have almost no mana. I also understand about hiding or storing "crap" units, it's similar to what you can do at the start with the five stack of paladins to breeze your way through it no loss.

I didn't have phantom or target and it *could* have been an issue with how I built my Mage early on, but I'm not sure how much different I could have made it to make a difference. I had rank 1 higher magic and rank 1 transmute.

Regardless, I started over yet again and have all but the last two maps and I was able to kite my way to all of them AND gather around 1850 leadership before my first battle. I'm sure skill is a factor, but luck is as well.

Last edited by Sanctuary; 06-25-2010 at 03:53 AM.
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  #5  
Old 06-25-2010, 03:00 AM
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Zechnophobe Zechnophobe is offline
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The only reason I am bringing up the all important fundamentals, is because they served me well enough on all three (one of each class) of my no loss impossible runs. And I never kited a map.
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  #6  
Old 06-25-2010, 03:21 AM
Sanctuary Sanctuary is offline
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Quote:
Originally Posted by Zechnophobe View Post
The only reason I am bringing up the all important fundamentals, is because they served me well enough on all three (one of each class) of my no loss impossible runs. And I never kited a map.
How many times did you normally restart a fight though? Getting no loss without kiting is cool, but spending up to an hour or even two on some fights due to reloads gets tiresome. All of the reloads also seem to map out what the AI will do every time, so eventually you already know what they are going to do a few moves ahead.

Right now I'm playing as a Mage and have Necromancers, Demonologists, two Black Dragons, 36 Black Knights and 15 Paladins and I don't think the group composition is all that synergistic, but it's certainly very good. I could probably get far with just the dragons alone and playing from the spellbook, but hindsight and all that...since I didn't know I would find the dragon eggs so early. I also read about how to change the Call of the Colossus creature that's summoned for future reference.

Last edited by Sanctuary; 06-25-2010 at 03:25 AM.
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  #7  
Old 06-25-2010, 07:54 AM
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Zechnophobe Zechnophobe is offline
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Yeah, that looks like a lot of good units that don't combine at all well. Can't only give extra turns to the demonologists, can't use paladin's rezz ability except on the demonologist, Paladin's and black knights get left behind while black dragon does most of the work.

As for restarting combats, I don't really do it that often. Only for big tough battles, I might try 2 or 3 times if things don't go well. Are you also doing a 'no reload' run?
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