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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-21-2010, 10:58 PM
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bf-110 bf-110 is offline
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Quote:
Originally Posted by flying View Post
Two month at least,I guess.
Hope you´re wrong...maybe...
  #2  
Old 06-22-2010, 09:35 AM
Oktoberfest Oktoberfest is offline
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Hello TD,

do you guys plan to implement Claymore's work on the FW190 cockpits. Because what he did is litterally stunning ! I don't give the link, but you can watch it on the Check-six forum if you don't know him. (It's in French btw).

Cheers.

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Old 06-22-2010, 09:38 AM
csThor csThor is offline
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Cool

Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.
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Old 06-22-2010, 12:09 PM
Viikate Viikate is offline
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That 8 megs is quite old limit, so I think it can be pushed little to around 16-20Mb. I recall that the Tempest pit already did pushed the texture & poly limits little, but it was one of the last pits from the official 3rd party development days (so it's quite new actually).

That 8Mb limit didn't include damage textures or night textures, so it should be enough to do a nice looking pit. It's not the size that matters, it's how you paint it. Why we haven't seen a Gladiator pit repaint? Because it doesn't need one.
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  #5  
Old 06-22-2010, 12:22 PM
csThor csThor is offline
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Doh!

Well, that happens when you're not totally fluid with stuff like that. *note to myself: stick to historical details*
  #6  
Old 06-22-2010, 05:22 PM
Flanker35M Flanker35M is offline
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S!

Der Wüstenfuchs's Bf109 cockpits were also shrinked in size by Cirx, member of a certain community content creating site..
  #7  
Old 06-23-2010, 09:48 AM
Oktoberfest Oktoberfest is offline
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Quote:
Originally Posted by csThor View Post
Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.
OK, good to know you are aware of his work. I think it's the most detailled and pushed cockpit and exceeds by far a simple painting (with adding and refining lots of elements in the cockpit).

Anyway, one day it'll be implemented, I'm sure

Best regards and thanks for the quick reply. Hope everything is going well in the testing of the 4.10.
  #8  
Old 06-23-2010, 07:50 PM
ImpalerNL ImpalerNL is offline
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Hello team daidalos, i like the work you've done for il2.

But theres a thing that i noticed when flying the SM79: it turns like a spitfire.
I think this isnt accurate, maybe this needs a fix from the upcomming patch.

thanks
  #9  
Old 06-23-2010, 09:57 PM
koivis koivis is offline
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Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.

Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.
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  #10  
Old 06-24-2010, 05:02 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by koivis View Post
Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.

Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.
so much wrong here ..

You start a turn with rudder at the same time banking with ailerons, as well as applying elevator

just pulling on the stick, thus moving the elevators doesn't result in a turn at all !!! .. it results in a change of pitch .. in a diving turn from level you might even push on the stick a bit to properly make the turn

it's the correct application of yaw (rudder), roll (ailerons) and pitch (elevators) at a particular speed that result in the best turn rate

G-force equality does not co-relate directly to turn rate / radius at all between different aircraft !

Last edited by WWFlybert; 06-24-2010 at 05:11 PM.
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