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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I'm trying to contact carl in order to change my mothership's ID, but I can't dock with grid station, the dialog trigger never happens asking me if I want to dock.
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#2
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Fair warning:
I nitpick. I ramble. That said, onward! iirc Version 1.1 (2##.###), I'll fill that in after I verify. I don't know how you locate text, so don't know what info you need. * After getting the Mastiff with Mercs (not the Heretic -> Wild Cats path) "[Phantom] You won't get our equipment, vultures. I, Phantom, say so! ... [Phantom] There was a good team of vetern mercenaries..." - veteran. * When you first meet Watchmaker, you're telling him about your convoy. " ... completely legit. tried to find..." - 'I tried to find', though 'Tried to find' works too. * When you return to Placid Docks in the Mastiff, there's a letter waiting for you from Alex. 2 things: 1) The letter (That Hero reads to Ternie) in the dialogue is not the same as the letter that's in your mail. 2) "... Time is of the essense..." - Essence. The letter gets it right * "Mission added: Reach Bursar's statin" - Station. * After Ternie summons Precursors for the first time "[Greyhair] If I saw this with my own eyes, I'd think you were both insane." - If I hadn't seen this... * After getting Cleric / the Manticore and retrieving Ternir & Kalem (Alex Path) you (scripted super)jump to XT-23. "[Cleric] I tuned the huper engine! At-a-boy!..." - Hyper, and possibly 'Attaboy', since I'm not aware of a standard spelling for that. * After killing the Vulcan Portal guards "[Alex] ... This additional cannon meat might..." - Intentional? The phrase is 'Cannon fodder'. * After killing the Symbiants (Guarding SAM1) "[SAM] Wait,... The humanity cannot unit without assistance..." Oh the humanity...! Ahem. Sorry. Anyway, should be 'Humanity cannot unite...' * @ Negotiations @ NESF HQ (Ardain? Forgot the system name) in Alex path (idk about the others) "[Corsair] ... the army uncontrolled?Yes." - Needs a space after the ? * Zebos, after the first SupChim 'ports out. "[Ternie] Why is that bastard?! It should've flown to bits." - blown. And possibly 'Why that bastard?!' (Grammatically correct, but less D'awww. {*1}) {*1} Not entirely sure how to explain that. It's the heartwarming felling you get when, having been away for along time, you see someone you like do something typical and idiosyncratic. Not a bug as such, but would it be at all possible to decrease the bloody Hephastus instakill area when you're on the way to Elio (to 'unpirate' the ship)? Obviously I'm doing something wrong, but it takes me upwards of 5 attempts per character to just get to the Elio portal without getting script-killed. Related: It's quite possible, to my surprise, to kill the Stone Arrow that shows up, with just your basic Mastiff. Save, get to the 'decoy' waypoint, MSF patrol calls it, gets killed by turrets, it shows up, blasts turrets, and eventually sits around doing nothing. Save. SLOWLY approach it. You've got an ~inch wiggle room in which your Scorchers will hit it, but it won't shoot back. NB: It's worth 5 exp iirc, and drops nothing, so meh :/, big deal, but I might as well report it anyway. Last edited by Sing_In_Silence; 06-28-2010 at 11:07 AM. |
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#3
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Data delivery to Placid Docks station in Aurora: A number of ways to do this one of course but I think I may have found a bugged one.
1st choice: Stick to the edges instead of taking the direct path 2nd choice: When accosted by MSF agree to follow the route they lay out to attract the pirates Follow the route to it's conclusion. In my game by the time I got to the last waypoint the pirates were already attacking close to the MSF station so while the chaos reigned I slipped away and headed through the next portal on my route. I got mission complete tag as I reached the last waypoint. By doing this I did not anger the MSF and as a result they were not hostile and the trip to Aurora went without incident. On arrival at the Placid Docks station however there was no contact dialogue and I am unable to complete the task. Same mission: Choice 1: Take the direct route through the system. When you see the traders being attacked don't interfere. In the next and all following systems the MSF have now become hostile. Wasn't the non-interference option supposed to prevent this? Same mission: On route to Aurora I decided to try for the slightly longer journey and made for the portal to Kruger. Halfway to the portal mothership engines just stopped and from that moment you are stuck, unable to move in any direction. If this was put in place to stop the player from avoiding the MSF scripts in the next system it's a poor way of doing it and works too well as the only option is to load up a saved game. Wingman AI: The AI routines for the wingman need some work. Using Ternie as the wingman she does not stay on Hero's wing so to speak but goes off on her own to attack different targets or groups of targets that are further away. This takes her out of range for remote repair etc. and results in her ship being destroyed as she is way outnumbered. |
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#4
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Cleared all berserks from the precursor portal in X220 and nothing else happens. Tried returning to phantom and had a good fly around the system; Would appear that the trigger isn't working. Also astarti mothership doesn't fit into that portal, just dances around the edge of it.
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#5
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In the mission to obtain the Pirate Mothership, you can attack the Mothership instead of coming close to it to trigger the dialog with Ternie. I blew it up expecting to get a hilarious reprimand and game over, but the game crashed instead, and LOGfile.txt containing the following:
Quote:
Last edited by Trucidation; 09-22-2010 at 01:36 AM. |
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#6
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Hi Folks.....!
In SW3 - CW, got to the point of mission called Free Time, I should do or where I have to go to continue the game.....? Last edited by Wakko; 10-01-2010 at 07:54 PM. |
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#7
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Steam version of the game has been updated to 1.12. The patch was sent to other distributors as well.
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#8
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Quest: Deliver the storage device to Aurora
from Thor, jumped in Endorio 1 decided to stay at system edge encountered MSF, agreed to help as lure over pirate Quest: Follow the route A pirate group spawn, neutral, approached me. nothing happened i follow the route, same leave the system, same this my 2nd play through, 1st time playthrough, they suppose to turn hostile if i come back the system, the MSF appear again and repeat the quest about luring the pirates, same thing pirates spawned, approached, stay neutral. if i forced attacked and killed them, nothing follow up as well. |
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#9
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i dig through the log file, got a hint, eventually managed to resolve the bug.
(StarForce) 1.12 build 284.2331 Data\Scripts\Quests\mission_8c\EmpressSubjects_End oria1.script find 2 lines with flight_pir1:SetGodMode(... remove them. problem resolved. |
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#10
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i think this a quest bug:
alex path to assault zebo jump in shulo portal in eridan, spring jump into zebo i proceed to pirate gate, cleared the turrets then pirates jumped in, friendly dunno why few seconds later they all turn red, i keep retry, same result |
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