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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 06-18-2010, 06:25 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by RYTEDR View Post
I'm willing to bet the Rune Mage's other two talents deal with something related to the Might and Mind runes, making it a different kind of unit for each class I.E. Firebolt doing massive damage with a high amount of might runes.

I'm pretty confident at least two of the Faun's talents involve A: Forcing the targeted troop to sleep and B: Causing nightmares to sleeping troops.

Side note: This is just a hunch but I think the Ghost-Pirates' ability "Avarice" summons an extra chest randomly on the battlefield. You can see on one of the screenshots in the battle log something along the lines of "Ghost-Pirates spot a chest on the battlefield!" or something, and also there's a chest model that you typically only see when the pet dragon digs there. Link: http://www.gry-online.pl/S055.asp?ID=186381

One thing though, I think it's a tad redundant that we're getting stone wall as a spell while the pet dragon essentially has the same spell. I hope one doesn't completely outclass the other, and hopefully they both have different tactical uses (especially since I already think stone walls are sort of underpowered).
Good eye on that Pirate Ghost ability. It looks like he can spot a chest at the beginning of each combat (since it is not an activated ability).

Also note that in that same shot everyone on the field is 'buffed' already with something, and a note in the log says demons and undead will suffer great damage. Special arena that gives all units holy anger at the start?

Also, Underground blades sounds as reasonable as Wall for that picture, so I'll change my description.
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