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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 06-16-2010, 01:16 PM
Rhygadon Rhygadon is offline
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Quote:
Originally Posted by KongMysen View Post
I did that with both Elves and Demons in KB TL. Elves actually have a decently balanced team although it can get quite tedious, ressurecting late battle, because your fairies fall like flies.
I just wish the elves were available earlier; all-elven armies have some interesting possibilities, but by the time you have access to enough different types of elven troops, there's almost always something better available.

One of the biggest disappointments in KB:AP was when I realized that the order of unit availability was going to be almost identical to KB:TL (humans and animals and low-level undead, then dwarves, then elves and high-level undead, then demons), and that the new Pangolin units would be unavailable for almost the entire game. I'd really love to experiment with demons or elves as a starting army, but apparently the laws of nature forbid it.
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Old 06-16-2010, 02:02 PM
copcod copcod is offline
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This mod will let you recruit any race units on debir.
http://forum.1cpublishing.eu/showthread.php?t=14769

It does provide a large amount of each unit so you would want to restrict yourself to keep the challenge up.

Maybe you can choose 5 types of units, no substitutes and you have to stick with them for the entire game.

If you suffer too many losses (say you are playing with low level units and no healers.) your forces just dwindle until you cannot win any more battles and lose.

The idea for the point based armies came from this thinking. having to use lower level units. but not all lower level units are as strong as each other. so I figured that you would want to rerate each unit to have a more effective level limit system.




So. this would make warriors very unpopular. That is why 3 versions of this all races mod need to be made with an appropriate variety and quantity of units to choose from. Seems a simple matter of decompiling the loc files with kbedit, changing the numbers of units in each ushop and recompiling it. the 2 mod files are nice and small.

Last edited by copcod; 06-16-2010 at 02:47 PM.
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