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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-11-2010, 07:33 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Nanaki View Post
Also, It is difficult to put lots of turrets on a fighter, simply because of how large turrets are (Especially the Yataghan, for some reason the double-cannon turrets are larger than the average turret).
Actually it's easy as... whatever. In the IMDEditor you have section named "Parameters": p1,p2,p3. These are X,Y,Z refpoint's dimensions multipliers (make all weapons models fully scaleable). Check these screenshots. Big Guns are @3 times greater than turrets.
btw adding multiple weapon refpoints is much less time consuming when you use 3DSMax.
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