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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-08-2010, 11:17 AM
zauii zauii is offline
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Quote:
Originally Posted by Ctrl E View Post
hey tree. as a dude in the biz - what ya reckon about this:

i7 930

Corsair H50

ASUS P6T

RAM : 6GB DDR3 1333

HD : 1TB

GPU : 2xATI 5870
Why even bother?
It's like asking if your Ferrari Enzo will be enough.. lewl.
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  #2  
Old 06-08-2010, 03:23 PM
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addman addman is offline
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Hmm....if Oleg and team are interested in making lots of money then they should definitely make the game as scalable as possible since -believe it or not- the vaste majority of PC gamers are NOT sitting on high-end rigs. "We", the hardcore simmers are a very small piece of the PC gaming cake. Personally I think that the game will run ok on even modest setups given that there aren't 500 aircraft in the air at the same time and with the graphics maxed out. My 2,5 öre
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Old 06-08-2010, 03:43 PM
nearmiss nearmiss is offline
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Originally Posted by addman View Post
Hmm....if Oleg and team are interested in making lots of money then they should definitely make the game as scalable as possible since -believe it or not- the vaste majority of PC gamers are NOT sitting on high-end rigs. "We", the hardcore simmers are a very small piece of the PC gaming cake. Personally I think that the game will run ok on even modest setups given that there aren't 500 aircraft in the air at the same time and with the graphics maxed out. My 2,5 öre
I don't know about the making money bit with Oleg. He marches to his own drum, and I don't honestly think he is all about becoming a billionaire.
He has enormous energy to make his applications the best, and that doesn't agree with fast game production to get products to the shelf like a Microsoft, EA, etc.

The distributors are going to want as low minimum specs as possible.

It has been a while, but as I recall reading the computers Oleg was using to develop SOW weren't top of line specs.

Not to say he didn't bump the systems to accomodate better graphics. Graphics quality is a biggy with Oleg, however as you recall from IL2 the "Perfect" settings are still not playable on a lot of better systems even today.

I would suspect there will be an entry level spec only, and Oleg will include the ability to really bump up the graphic quality levels. He may have several settings, i.e., perfect landscape, perfect effects, simultaneous number of objects, simulaneous number of aircraft, etc.

Most don't realize the enormous amount of calculations a system has to make with increased numbers of objects. Each bullet that comes from the guns has a trajectory that has to be plotted, the hits by bullets calculated, the flight paths of all the aircraft, etc., etc. I mean an aircombat simulator with all that is going on simultaneously requires enormous mathmatical capability... and that doesn' include the massive requirements of high quality pixelated graphics.

So, I think we'll be able to play the SOW with less features on lower spec machines. Yet all the programming will be included to accomodate future specifications and developments in systems software and hardware.

It's taken along time for Oleg to put all this together, and you mark my words... this sim is going to blow your socks off regardless of your system specs.
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